Added skin support and simplified APIs to override bone position.

This commit is contained in:
Juan Linietsky 2019-09-18 19:46:32 -03:00
parent 2861fd9552
commit d81ddaf33e
29 changed files with 419 additions and 281 deletions

View file

@ -357,7 +357,6 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0;
/* Light API */

View file

@ -294,7 +294,6 @@ public:
BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &)
BIND3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */

View file

@ -230,7 +230,6 @@ public:
FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
FUNC3(skeleton_set_world_transform, RID, bool, const Transform &)
/* Light API */

View file

@ -391,7 +391,6 @@ public:
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0;
/* Light API */