Added skin support and simplified APIs to override bone position.
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2861fd9552
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d81ddaf33e
29 changed files with 419 additions and 281 deletions
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@ -357,7 +357,6 @@ public:
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virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
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virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
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virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
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virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) = 0;
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/* Light API */
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@ -294,7 +294,6 @@ public:
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BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
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BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
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BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &)
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BIND3(skeleton_set_world_transform, RID, bool, const Transform &)
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/* Light API */
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@ -230,7 +230,6 @@ public:
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FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &)
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FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int)
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FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
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FUNC3(skeleton_set_world_transform, RID, bool, const Transform &)
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/* Light API */
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@ -391,7 +391,6 @@ public:
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virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
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virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
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virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
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virtual void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_base_transform) = 0;
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/* Light API */
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