Merge pull request #97173 from timothyqiu/drag-preview-translation

Set auto translate mode for drag previews
This commit is contained in:
Rémi Verschelde 2024-09-19 17:13:50 +02:00
commit d788205826
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GPG key ID: C3336907360768E1
18 changed files with 22 additions and 1 deletions

View file

@ -3101,6 +3101,7 @@ Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
drag_preview->add_child(tf);
}
Label *label = memnew(Label(preview_name));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names and class names.
drag_preview->add_child(label);
set_drag_preview(drag_preview);

View file

@ -614,6 +614,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
drag_preview->add_child(tf);
}
Label *label = memnew(Label(preview_name));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
drag_preview->add_child(label);
main_split->set_drag_preview(drag_preview);

View file

@ -689,6 +689,7 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
hb->add_child(tf);
Label *label = memnew(Label(selected->get_text(0)));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
hb->add_child(label);
vb->add_child(hb);
hb->set_modulate(Color(1, 1, 1, 1));

View file

@ -5994,6 +5994,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
Label *label = memnew(Label);
label->set_text(it->get_text(0));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
set_drag_preview(label);
return d;
}
@ -6560,6 +6561,7 @@ VisualShaderEditor::VisualShaderEditor() {
parameters->set_hide_folding(false);
parameters->set_h_size_flags(SIZE_EXPAND_FILL);
parameters->set_v_size_flags(SIZE_EXPAND_FILL);
parameters->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
parameters->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_param_selected));
parameters->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_param_unselected));
sc->add_child(parameters);