Merge pull request #97173 from timothyqiu/drag-preview-translation
Set auto translate mode for drag previews
This commit is contained in:
commit
d788205826
18 changed files with 22 additions and 1 deletions
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@ -3101,6 +3101,7 @@ Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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drag_preview->add_child(tf);
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}
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Label *label = memnew(Label(preview_name));
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label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names and class names.
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drag_preview->add_child(label);
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set_drag_preview(drag_preview);
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@ -614,6 +614,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
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drag_preview->add_child(tf);
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}
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Label *label = memnew(Label(preview_name));
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label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
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drag_preview->add_child(label);
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main_split->set_drag_preview(drag_preview);
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@ -689,6 +689,7 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
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tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
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hb->add_child(tf);
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Label *label = memnew(Label(selected->get_text(0)));
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label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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hb->add_child(label);
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vb->add_child(hb);
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hb->set_modulate(Color(1, 1, 1, 1));
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@ -5994,6 +5994,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
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Label *label = memnew(Label);
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label->set_text(it->get_text(0));
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label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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set_drag_preview(label);
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return d;
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}
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@ -6560,6 +6561,7 @@ VisualShaderEditor::VisualShaderEditor() {
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parameters->set_hide_folding(false);
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parameters->set_h_size_flags(SIZE_EXPAND_FILL);
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parameters->set_v_size_flags(SIZE_EXPAND_FILL);
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parameters->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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parameters->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_param_selected));
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parameters->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_param_unselected));
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sc->add_child(parameters);
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