Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Use the Static global illumination mode in GeometryInstance3D by default
This commit is contained in:
commit
d53f1fb388
5 changed files with 4 additions and 6 deletions
|
|
@ -536,7 +536,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
|
|||
AABB aabb;
|
||||
|
||||
bool use_dynamic_gi = false;
|
||||
bool use_baked_light = false;
|
||||
bool use_baked_light = true;
|
||||
bool cast_double_sided_shadows = false;
|
||||
bool mirror = false;
|
||||
bool dirty_dependencies = false;
|
||||
|
|
|
|||
|
|
@ -591,7 +591,7 @@ protected:
|
|||
RID material_overlay;
|
||||
AABB aabb;
|
||||
|
||||
bool use_baked_light = false;
|
||||
bool use_baked_light = true;
|
||||
bool cast_double_sided_shadows = false;
|
||||
// bool mirror = false; // !BAS! Does not seem used, we already have this in the main struct
|
||||
|
||||
|
|
|
|||
|
|
@ -526,7 +526,7 @@ public:
|
|||
receive_shadows = true;
|
||||
visible = true;
|
||||
layer_mask = 1;
|
||||
baked_light = false;
|
||||
baked_light = true;
|
||||
dynamic_gi = false;
|
||||
redraw_if_visible = false;
|
||||
lightmap_slice_index = 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue