[.NET] Fix gradle builds for multiple ABIs
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
This commit is contained in:
parent
ba2c5c1e61
commit
d526d523b4
3 changed files with 13 additions and 6 deletions
|
|
@ -70,10 +70,7 @@ dependencies {
|
|||
}
|
||||
|
||||
// .NET dependencies
|
||||
String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
|
||||
if (file(jar).exists()) {
|
||||
monoImplementation files(jar)
|
||||
}
|
||||
monoImplementation fileTree(dir: 'monoLibs', include: ['*.jar'])
|
||||
}
|
||||
|
||||
android {
|
||||
|
|
|
|||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue