[Scene] Add SceneStringNames::font(_size/_color)
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77 changed files with 453 additions and 446 deletions
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@ -892,9 +892,9 @@ void FontPreview::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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// Draw font name (style).
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Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
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int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
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Color text_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
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Ref<Font> font = get_theme_font(SceneStringName(font), SNAME("Label"));
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int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label"));
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Color text_color = get_theme_color(SceneStringName(font_color), SNAME("Label"));
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// Draw font preview.
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bool prev_ok = true;
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