[Scene] Add SceneStringNames::font(_size/_color)
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77 changed files with 453 additions and 446 deletions
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@ -579,7 +579,7 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
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String num = String::num(vertex.vertex);
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Size2 num_size = font->get_string_size(num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
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const float outline_size = 4;
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Color font_color = get_theme_color(SNAME("font_color"), EditorStringName(Editor));
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Color font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));
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Color outline_color = font_color.inverted();
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p_overlay->draw_string_outline(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, outline_size, outline_color);
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p_overlay->draw_string(font, point - num_size * 0.5, num, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
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