style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
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93 changed files with 2293 additions and 2293 deletions
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@ -14,24 +14,24 @@ env_javascript = env.Clone()
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if env['target'] == "profile":
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env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
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javascript_objects=[]
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javascript_objects = []
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for x in javascript_files:
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javascript_objects.append( env_javascript.Object( x ) )
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javascript_objects.append(env_javascript.Object(x))
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env.Append(LINKFLAGS=["-s","EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
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env.Append(LINKFLAGS=["--shell-file",'"platform/javascript/godot_shell.html"'])
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env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
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env.Append(LINKFLAGS=["--shell-file", '"platform/javascript/godot_shell.html"'])
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build = env.Program('#bin/godot',javascript_objects,PROGSUFFIX=env["PROGSUFFIX"]+".html")
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build = env.Program('#bin/godot', javascript_objects, PROGSUFFIX=env["PROGSUFFIX"] + ".html")
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def make_html_shell(target, source, env):
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html_path = target[0].rstr()
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assert html_path[:4] == 'bin/'
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assert html_path[-5:] == '.html'
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basename = html_path[4:-5]
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with open(html_path, 'r+') as html_file:
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fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
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html_file.seek(0)
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html_file.truncate()
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html_file.write(fixed_html)
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html_path = target[0].rstr()
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assert html_path[:4] == 'bin/'
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assert html_path[-5:] == '.html'
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basename = html_path[4:-5]
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with open(html_path, 'r+') as html_file:
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fixed_html = html_file.read().replace('.html.mem', '.mem').replace(basename, '$GODOT_BASE')
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html_file.seek(0)
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html_file.truncate()
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html_file.write(fixed_html)
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env.AddPostAction(build, Action(make_html_shell, "Creating HTML shell file"))
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