Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
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commit
d4bbdb8367
12 changed files with 26 additions and 28 deletions
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@ -562,7 +562,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
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if (selectable_icon_size > 0.0f) {
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Transform3D t = spatial_node->get_global_transform();
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Vector3 camera_position = p_camera->get_camera_transform().origin;
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if (camera_position.distance_squared_to(t.origin) > 0.01) {
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if (!camera_position.is_equal_approx(t.origin)) {
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t.set_look_at(t.origin, camera_position);
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}
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@ -578,7 +578,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
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Transform3D orig_camera_transform = p_camera->get_camera_transform();
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if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 &&
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if (!orig_camera_transform.origin.is_equal_approx(t.origin) &&
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ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
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p_camera->look_at(t.origin);
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}
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@ -3338,7 +3338,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
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Transform3D camera_xform = camera->get_transform();
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if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
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if (xform.origin.is_equal_approx(camera_xform.origin)) {
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for (int i = 0; i < 3; i++) {
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RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
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RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
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@ -481,7 +481,7 @@ void Path2DEditor::_mode_selected(int p_mode) {
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Vector2 begin = node->get_curve()->get_point_position(0);
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Vector2 end = node->get_curve()->get_point_position(node->get_curve()->get_point_count() - 1);
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if (begin.distance_to(end) < CMP_EPSILON) {
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if (begin.is_equal_approx(end)) {
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return;
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}
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