Merge pull request #38295 from akien-mga/input-is-back

Rename InputFilter back to Input
This commit is contained in:
Rémi Verschelde 2020-04-28 16:20:20 +02:00 committed by GitHub
commit d44c5cfcf7
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GPG key ID: 4AEE18F83AFDEB23
82 changed files with 482 additions and 480 deletions

View file

@ -33,7 +33,7 @@
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/input/input_filter.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/script_language.h"
@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode();
if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
uint64_t loop_begin_usec = 0;
uint64_t loop_time_sec = 0;
@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
send_message("debug_exit", Array());
if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
InputFilter::get_singleton()->set_mouse_mode(mouse_mode);
if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
Input::get_singleton()->set_mouse_mode(mouse_mode);
}
void RemoteDebugger::poll_events(bool p_is_idle) {

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* input_filter.cpp */
/* input.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_filter.h"
#include "input.h"
#include "core/input/default_controller_mappings.h"
#include "core/input/input_map.h"
@ -39,71 +39,71 @@
#include "editor/editor_settings.h"
#endif
InputFilter *InputFilter::singleton = nullptr;
Input *Input::singleton = nullptr;
void (*InputFilter::set_mouse_mode_func)(InputFilter::MouseMode) = nullptr;
InputFilter::MouseMode (*InputFilter::get_mouse_mode_func)() = nullptr;
void (*InputFilter::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
InputFilter::CursorShape (*InputFilter::get_current_cursor_shape_func)() = nullptr;
void (*InputFilter::set_custom_mouse_cursor_func)(const RES &, InputFilter::CursorShape, const Vector2 &) = nullptr;
void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
InputFilter *InputFilter::get_singleton() {
Input *Input::get_singleton() {
return singleton;
}
void InputFilter::set_mouse_mode(MouseMode p_mode) {
void Input::set_mouse_mode(MouseMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 4);
set_mouse_mode_func(p_mode);
}
InputFilter::MouseMode InputFilter::get_mouse_mode() const {
Input::MouseMode Input::get_mouse_mode() const {
return get_mouse_mode_func();
}
void InputFilter::_bind_methods() {
void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &InputFilter::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &InputFilter::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &InputFilter::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputFilter::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &InputFilter::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &InputFilter::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputFilter::get_action_strength);
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &InputFilter::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &InputFilter::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &InputFilter::joy_connection_changed);
ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &InputFilter::is_joy_known);
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &InputFilter::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &InputFilter::get_joy_name);
ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &InputFilter::get_joy_guid);
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &InputFilter::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &InputFilter::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &InputFilter::get_joy_vibration_duration);
ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &InputFilter::get_joy_button_string);
ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &InputFilter::get_joy_button_index_from_string);
ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &InputFilter::get_joy_axis_string);
ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &InputFilter::get_joy_axis_index_from_string);
ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &InputFilter::start_joy_vibration, DEFVAL(0));
ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &InputFilter::stop_joy_vibration);
ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &InputFilter::vibrate_handheld, DEFVAL(500));
ClassDB::bind_method(D_METHOD("get_gravity"), &InputFilter::get_gravity);
ClassDB::bind_method(D_METHOD("get_accelerometer"), &InputFilter::get_accelerometer);
ClassDB::bind_method(D_METHOD("get_magnetometer"), &InputFilter::get_magnetometer);
ClassDB::bind_method(D_METHOD("get_gyroscope"), &InputFilter::get_gyroscope);
ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &InputFilter::get_last_mouse_speed);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &InputFilter::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &InputFilter::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &InputFilter::get_mouse_mode);
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &InputFilter::warp_mouse_position);
ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &InputFilter::action_press, DEFVAL(1.f));
ClassDB::bind_method(D_METHOD("action_release", "action"), &InputFilter::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &InputFilter::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &InputFilter::get_current_cursor_shape);
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &InputFilter::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &InputFilter::parse_input_event);
ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &InputFilter::set_use_accumulated_input);
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
@ -131,7 +131,7 @@ void InputFilter::_bind_methods() {
ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
}
void InputFilter::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
@ -155,7 +155,7 @@ void InputFilter::get_argument_options(const StringName &p_function, int p_idx,
#endif
}
void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
@ -179,26 +179,26 @@ void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
}
}
void InputFilter::SpeedTrack::reset() {
void Input::SpeedTrack::reset() {
last_tick = OS::get_singleton()->get_ticks_usec();
speed = Vector2();
accum_t = 0;
}
InputFilter::SpeedTrack::SpeedTrack() {
Input::SpeedTrack::SpeedTrack() {
min_ref_frame = 0.1;
max_ref_frame = 0.3;
reset();
}
bool InputFilter::is_key_pressed(int p_keycode) const {
bool Input::is_key_pressed(int p_keycode) const {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_keycode);
}
bool InputFilter::is_mouse_button_pressed(int p_button) const {
bool Input::is_mouse_button_pressed(int p_button) const {
_THREAD_SAFE_METHOD_
return (mouse_button_mask & (1 << (p_button - 1))) != 0;
@ -209,18 +209,18 @@ static int _combine_device(int p_value, int p_device) {
return p_value | (p_device << 20);
}
bool InputFilter::is_joy_button_pressed(int p_device, int p_button) const {
bool Input::is_joy_button_pressed(int p_device, int p_button) const {
_THREAD_SAFE_METHOD_
return joy_buttons_pressed.has(_combine_device(p_button, p_device));
}
bool InputFilter::is_action_pressed(const StringName &p_action) const {
bool Input::is_action_pressed(const StringName &p_action) const {
return action_state.has(p_action) && action_state[p_action].pressed;
}
bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
bool Input::is_action_just_pressed(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E)
@ -233,7 +233,7 @@ bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
}
}
bool InputFilter::is_action_just_released(const StringName &p_action) const {
bool Input::is_action_just_released(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E)
@ -246,7 +246,7 @@ bool InputFilter::is_action_just_released(const StringName &p_action) const {
}
}
float InputFilter::get_action_strength(const StringName &p_action) const {
float Input::get_action_strength(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E)
return 0.0f;
@ -254,7 +254,7 @@ float InputFilter::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}
float InputFilter::get_joy_axis(int p_device, int p_axis) const {
float Input::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
@ -265,13 +265,13 @@ float InputFilter::get_joy_axis(int p_device, int p_axis) const {
}
}
String InputFilter::get_joy_name(int p_idx) {
String Input::get_joy_name(int p_idx) {
_THREAD_SAFE_METHOD_
return joy_names[p_idx].name;
};
Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
Vector2 Input::get_joy_vibration_strength(int p_device) {
if (joy_vibration.has(p_device)) {
return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
} else {
@ -279,7 +279,7 @@ Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
}
}
uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
uint64_t Input::get_joy_vibration_timestamp(int p_device) {
if (joy_vibration.has(p_device)) {
return joy_vibration[p_device].timestamp;
} else {
@ -287,7 +287,7 @@ uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
}
}
float InputFilter::get_joy_vibration_duration(int p_device) {
float Input::get_joy_vibration_duration(int p_device) {
if (joy_vibration.has(p_device)) {
return joy_vibration[p_device].duration;
} else {
@ -307,7 +307,7 @@ static String _hex_str(uint8_t p_byte) {
return ret;
};
void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
_THREAD_SAFE_METHOD_
Joypad js;
@ -349,36 +349,36 @@ void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_n
emit_signal("joy_connection_changed", p_idx, p_connected);
};
Vector3 InputFilter::get_gravity() const {
Vector3 Input::get_gravity() const {
_THREAD_SAFE_METHOD_
return gravity;
}
Vector3 InputFilter::get_accelerometer() const {
Vector3 Input::get_accelerometer() const {
_THREAD_SAFE_METHOD_
return accelerometer;
}
Vector3 InputFilter::get_magnetometer() const {
Vector3 Input::get_magnetometer() const {
_THREAD_SAFE_METHOD_
return magnetometer;
}
Vector3 InputFilter::get_gyroscope() const {
Vector3 Input::get_gyroscope() const {
_THREAD_SAFE_METHOD_
return gyroscope;
}
void InputFilter::parse_input_event(const Ref<InputEvent> &p_event) {
void Input::parse_input_event(const Ref<InputEvent> &p_event) {
_parse_input_event_impl(p_event, false);
}
void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
// Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
@ -561,14 +561,14 @@ void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p
event_dispatch_function(p_event);
}
void InputFilter::set_joy_axis(int p_device, int p_axis, float p_value) {
void Input::set_joy_axis(int p_device, int p_axis, float p_value) {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
_THREAD_SAFE_METHOD_
if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
return;
@ -581,7 +581,7 @@ void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, floa
joy_vibration[p_device] = vibration;
}
void InputFilter::stop_joy_vibration(int p_device) {
void Input::stop_joy_vibration(int p_device) {
_THREAD_SAFE_METHOD_
VibrationInfo vibration;
vibration.weak_magnitude = 0;
@ -591,63 +591,63 @@ void InputFilter::stop_joy_vibration(int p_device) {
joy_vibration[p_device] = vibration;
}
void InputFilter::vibrate_handheld(int p_duration_ms) {
void Input::vibrate_handheld(int p_duration_ms) {
OS::get_singleton()->vibrate_handheld(p_duration_ms);
}
void InputFilter::set_gravity(const Vector3 &p_gravity) {
void Input::set_gravity(const Vector3 &p_gravity) {
_THREAD_SAFE_METHOD_
gravity = p_gravity;
}
void InputFilter::set_accelerometer(const Vector3 &p_accel) {
void Input::set_accelerometer(const Vector3 &p_accel) {
_THREAD_SAFE_METHOD_
accelerometer = p_accel;
}
void InputFilter::set_magnetometer(const Vector3 &p_magnetometer) {
void Input::set_magnetometer(const Vector3 &p_magnetometer) {
_THREAD_SAFE_METHOD_
magnetometer = p_magnetometer;
}
void InputFilter::set_gyroscope(const Vector3 &p_gyroscope) {
void Input::set_gyroscope(const Vector3 &p_gyroscope) {
_THREAD_SAFE_METHOD_
gyroscope = p_gyroscope;
}
void InputFilter::set_mouse_position(const Point2 &p_posf) {
void Input::set_mouse_position(const Point2 &p_posf) {
mouse_speed_track.update(p_posf - mouse_pos);
mouse_pos = p_posf;
}
Point2 InputFilter::get_mouse_position() const {
Point2 Input::get_mouse_position() const {
return mouse_pos;
}
Point2 InputFilter::get_last_mouse_speed() const {
Point2 Input::get_last_mouse_speed() const {
return mouse_speed_track.speed;
}
int InputFilter::get_mouse_button_mask() const {
int Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
void InputFilter::warp_mouse_position(const Vector2 &p_to) {
void Input::warp_mouse_position(const Vector2 &p_to) {
warp_mouse_func(p_to);
}
Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
@ -673,10 +673,10 @@ Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motio
return rel_warped;
}
void InputFilter::iteration(float p_step) {
void Input::iteration(float p_step) {
}
void InputFilter::action_press(const StringName &p_action, float p_strength) {
void Input::action_press(const StringName &p_action, float p_strength) {
Action action;
@ -688,7 +688,7 @@ void InputFilter::action_press(const StringName &p_action, float p_strength) {
action_state[p_action] = action;
}
void InputFilter::action_release(const StringName &p_action) {
void Input::action_release(const StringName &p_action) {
Action action;
@ -700,19 +700,19 @@ void InputFilter::action_release(const StringName &p_action) {
action_state[p_action] = action;
}
void InputFilter::set_emulate_touch_from_mouse(bool p_emulate) {
void Input::set_emulate_touch_from_mouse(bool p_emulate) {
emulate_touch_from_mouse = p_emulate;
}
bool InputFilter::is_emulating_touch_from_mouse() const {
bool Input::is_emulating_touch_from_mouse() const {
return emulate_touch_from_mouse;
}
// Calling this whenever the game window is focused helps unstucking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void InputFilter::ensure_touch_mouse_raised() {
void Input::ensure_touch_mouse_raised() {
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;
@ -731,22 +731,22 @@ void InputFilter::ensure_touch_mouse_raised() {
}
}
void InputFilter::set_emulate_mouse_from_touch(bool p_emulate) {
void Input::set_emulate_mouse_from_touch(bool p_emulate) {
emulate_mouse_from_touch = p_emulate;
}
bool InputFilter::is_emulating_mouse_from_touch() const {
bool Input::is_emulating_mouse_from_touch() const {
return emulate_mouse_from_touch;
}
InputFilter::CursorShape InputFilter::get_default_cursor_shape() const {
Input::CursorShape Input::get_default_cursor_shape() const {
return default_shape;
}
void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
void Input::set_default_cursor_shape(CursorShape p_shape) {
if (default_shape == p_shape)
return;
@ -761,19 +761,19 @@ void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
parse_input_event(mm);
}
InputFilter::CursorShape InputFilter::get_current_cursor_shape() const {
Input::CursorShape Input::get_current_cursor_shape() const {
return get_current_cursor_shape_func();
}
void InputFilter::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (Engine::get_singleton()->is_editor_hint())
return;
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
}
void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!use_accumulated_input) {
@ -786,7 +786,7 @@ void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
accumulated_events.push_back(p_event);
}
void InputFilter::flush_accumulated_events() {
void Input::flush_accumulated_events() {
while (accumulated_events.front()) {
parse_input_event(accumulated_events.front()->get());
@ -794,12 +794,12 @@ void InputFilter::flush_accumulated_events() {
}
}
void InputFilter::set_use_accumulated_input(bool p_enable) {
void Input::set_use_accumulated_input(bool p_enable) {
use_accumulated_input = p_enable;
}
void InputFilter::release_pressed_events() {
void Input::release_pressed_events() {
flush_accumulated_events(); // this is needed to release actions strengths
@ -807,17 +807,17 @@ void InputFilter::release_pressed_events() {
joy_buttons_pressed.clear();
_joy_axis.clear();
for (Map<StringName, InputFilter::Action>::Element *E = action_state.front(); E; E = E->next()) {
for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
if (E->get().pressed)
action_release(E->key());
}
}
void InputFilter::set_event_dispatch_function(EventDispatchFunc p_function) {
void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
event_dispatch_function = p_function;
}
void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
void Input::joy_button(int p_device, int p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
@ -856,7 +856,7 @@ void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
// no event?
}
void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
_THREAD_SAFE_METHOD_;
@ -971,7 +971,7 @@ void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
//printf("invalid mapping\n");
}
void InputFilter::joy_hat(int p_device, int p_val) {
void Input::joy_hat(int p_device, int p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
@ -1003,7 +1003,7 @@ void InputFilter::joy_hat(int p_device, int p_val) {
joy_names[p_device].hat_current = p_val;
}
void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
void Input::_button_event(int p_device, int p_index, bool p_pressed) {
Ref<InputEventJoypadButton> ievent;
ievent.instance();
@ -1014,7 +1014,7 @@ void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
parse_input_event(ievent);
}
void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
void Input::_axis_event(int p_device, int p_axis, float p_value) {
Ref<InputEventJoypadMotion> ievent;
ievent.instance();
@ -1025,7 +1025,7 @@ void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
parse_input_event(ievent);
};
InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
Input::JoyEvent Input::_find_to_event(String p_to) {
// string names of the SDL buttons in the same order as input_event.h godot buttons
static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
@ -1063,7 +1063,7 @@ InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
return ret;
};
void InputFilter::parse_mapping(String p_mapping) {
void Input::parse_mapping(String p_mapping) {
_THREAD_SAFE_METHOD_;
JoyDeviceMapping mapping;
@ -1128,7 +1128,7 @@ void InputFilter::parse_mapping(String p_mapping) {
//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
};
void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
parse_mapping(p_mapping);
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
@ -1141,7 +1141,7 @@ void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
}
}
void InputFilter::remove_joy_mapping(String p_guid) {
void Input::remove_joy_mapping(String p_guid) {
for (int i = map_db.size() - 1; i >= 0; i--) {
if (p_guid == map_db[i].uid) {
map_db.remove(i);
@ -1154,7 +1154,7 @@ void InputFilter::remove_joy_mapping(String p_guid) {
}
}
void InputFilter::set_fallback_mapping(String p_guid) {
void Input::set_fallback_mapping(String p_guid) {
for (int i = 0; i < map_db.size(); i++) {
if (map_db[i].uid == p_guid) {
@ -1165,17 +1165,17 @@ void InputFilter::set_fallback_mapping(String p_guid) {
}
//platforms that use the remapping system can override and call to these ones
bool InputFilter::is_joy_known(int p_device) {
bool Input::is_joy_known(int p_device) {
int mapping = joy_names[p_device].mapping;
return mapping != -1 ? (mapping != fallback_mapping) : false;
}
String InputFilter::get_joy_guid(int p_device) const {
String Input::get_joy_guid(int p_device) const {
ERR_FAIL_COND_V(!joy_names.has(p_device), "");
return joy_names[p_device].uid;
}
Array InputFilter::get_connected_joypads() {
Array Input::get_connected_joypads() {
Array ret;
Map<int, Joypad>::Element *elem = joy_names.front();
while (elem) {
@ -1219,12 +1219,12 @@ static const char *_axes[JOY_AXIS_MAX] = {
""
};
String InputFilter::get_joy_button_string(int p_button) {
String Input::get_joy_button_string(int p_button) {
ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "");
return _buttons[p_button];
}
int InputFilter::get_joy_button_index_from_string(String p_button) {
int Input::get_joy_button_index_from_string(String p_button) {
for (int i = 0; i < JOY_BUTTON_MAX; i++) {
if (p_button == _buttons[i]) {
return i;
@ -1233,7 +1233,7 @@ int InputFilter::get_joy_button_index_from_string(String p_button) {
ERR_FAIL_V(-1);
}
int InputFilter::get_unused_joy_id() {
int Input::get_unused_joy_id() {
for (int i = 0; i < JOYPADS_MAX; i++) {
if (!joy_names.has(i) || !joy_names[i].connected) {
return i;
@ -1242,12 +1242,12 @@ int InputFilter::get_unused_joy_id() {
return -1;
}
String InputFilter::get_joy_axis_string(int p_axis) {
String Input::get_joy_axis_string(int p_axis) {
ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "");
return _axes[p_axis];
}
int InputFilter::get_joy_axis_index_from_string(String p_axis) {
int Input::get_joy_axis_index_from_string(String p_axis) {
for (int i = 0; i < JOY_AXIS_MAX; i++) {
if (p_axis == _axes[i]) {
return i;
@ -1256,7 +1256,7 @@ int InputFilter::get_joy_axis_index_from_string(String p_axis) {
ERR_FAIL_V(-1);
}
InputFilter::InputFilter() {
Input::Input() {
singleton = this;
use_accumulated_input = true;

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* input_filter.h */
/* input.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -35,12 +35,12 @@
#include "core/object.h"
#include "core/os/thread_safe.h"
class InputFilter : public Object {
class Input : public Object {
GDCLASS(InputFilter, Object);
GDCLASS(Input, Object);
_THREAD_SAFE_CLASS_
static InputFilter *singleton;
static Input *singleton;
public:
enum MouseMode {
@ -239,7 +239,7 @@ public:
MouseMode get_mouse_mode() const;
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
static InputFilter *get_singleton();
static Input *get_singleton();
bool is_key_pressed(int p_keycode) const;
bool is_mouse_button_pressed(int p_button) const;
@ -299,7 +299,7 @@ public:
CursorShape get_default_cursor_shape() const;
void set_default_cursor_shape(CursorShape p_shape);
CursorShape get_current_cursor_shape() const;
void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = InputFilter::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
void parse_mapping(String p_mapping);
void joy_button(int p_device, int p_button, bool p_pressed);
@ -328,10 +328,10 @@ public:
void set_event_dispatch_function(EventDispatchFunc p_function);
InputFilter();
Input();
};
VARIANT_ENUM_CAST(InputFilter::MouseMode);
VARIANT_ENUM_CAST(InputFilter::CursorShape);
VARIANT_ENUM_CAST(Input::MouseMode);
VARIANT_ENUM_CAST(Input::CursorShape);
#endif // INPUT_H

View file

@ -30,7 +30,7 @@
#include "midi_driver.h"
#include "core/input/input_filter.h"
#include "core/input/input.h"
#include "core/os/os.h"
uint8_t MIDIDriver::last_received_message = 0x00;
@ -117,7 +117,7 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
break;
}
InputFilter *id = InputFilter::get_singleton();
Input *id = Input::get_singleton();
id->parse_input_event(event);
}

View file

@ -30,7 +30,7 @@
#include "os.h"
#include "core/input/input_filter.h"
#include "core/input/input.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/midi_driver.h"

View file

@ -38,7 +38,7 @@
#include "core/crypto/hashing_context.h"
#include "core/engine.h"
#include "core/func_ref.h"
#include "core/input/input_filter.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/io/config_file.h"
#include "core/io/dtls_server.h"
@ -249,7 +249,7 @@ void register_core_singletons() {
ClassDB::register_class<_ClassDB>();
ClassDB::register_class<_Marshalls>();
ClassDB::register_class<TranslationServer>();
ClassDB::register_virtual_class<InputFilter>();
ClassDB::register_virtual_class<Input>();
ClassDB::register_class<InputMap>();
ClassDB::register_class<_JSON>();
ClassDB::register_class<Expression>();
@ -264,7 +264,7 @@ void register_core_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("ClassDB", _classdb));
Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", _Marshalls::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("TranslationServer", TranslationServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Input", InputFilter::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
}