Merge pull request #38295 from akien-mga/input-is-back
Rename InputFilter back to Input
This commit is contained in:
commit
d44c5cfcf7
82 changed files with 482 additions and 480 deletions
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@ -33,7 +33,7 @@
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/script_language.h"
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@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
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servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
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InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode();
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if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
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InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
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Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
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if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
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Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
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uint64_t loop_begin_usec = 0;
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uint64_t loop_time_sec = 0;
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@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
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send_message("debug_exit", Array());
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if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
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InputFilter::get_singleton()->set_mouse_mode(mouse_mode);
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if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
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Input::get_singleton()->set_mouse_mode(mouse_mode);
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}
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void RemoteDebugger::poll_events(bool p_is_idle) {
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* input_filter.cpp */
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/* input.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -28,7 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "input_filter.h"
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#include "input.h"
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#include "core/input/default_controller_mappings.h"
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#include "core/input/input_map.h"
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@ -39,71 +39,71 @@
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#include "editor/editor_settings.h"
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#endif
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InputFilter *InputFilter::singleton = nullptr;
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Input *Input::singleton = nullptr;
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void (*InputFilter::set_mouse_mode_func)(InputFilter::MouseMode) = nullptr;
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InputFilter::MouseMode (*InputFilter::get_mouse_mode_func)() = nullptr;
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void (*InputFilter::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
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InputFilter::CursorShape (*InputFilter::get_current_cursor_shape_func)() = nullptr;
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void (*InputFilter::set_custom_mouse_cursor_func)(const RES &, InputFilter::CursorShape, const Vector2 &) = nullptr;
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void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
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Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
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void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
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Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
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void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
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InputFilter *InputFilter::get_singleton() {
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Input *Input::get_singleton() {
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return singleton;
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}
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void InputFilter::set_mouse_mode(MouseMode p_mode) {
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void Input::set_mouse_mode(MouseMode p_mode) {
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ERR_FAIL_INDEX((int)p_mode, 4);
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set_mouse_mode_func(p_mode);
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}
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InputFilter::MouseMode InputFilter::get_mouse_mode() const {
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Input::MouseMode Input::get_mouse_mode() const {
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return get_mouse_mode_func();
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}
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void InputFilter::_bind_methods() {
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void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &InputFilter::is_key_pressed);
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ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &InputFilter::is_mouse_button_pressed);
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ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &InputFilter::is_joy_button_pressed);
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ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputFilter::is_action_pressed);
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ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &InputFilter::is_action_just_pressed);
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ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &InputFilter::is_action_just_released);
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ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputFilter::get_action_strength);
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ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &InputFilter::add_joy_mapping, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &InputFilter::remove_joy_mapping);
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ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &InputFilter::joy_connection_changed);
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ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &InputFilter::is_joy_known);
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ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &InputFilter::get_joy_axis);
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ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &InputFilter::get_joy_name);
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ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &InputFilter::get_joy_guid);
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ClassDB::bind_method(D_METHOD("get_connected_joypads"), &InputFilter::get_connected_joypads);
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ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &InputFilter::get_joy_vibration_strength);
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ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &InputFilter::get_joy_vibration_duration);
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ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &InputFilter::get_joy_button_string);
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ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &InputFilter::get_joy_button_index_from_string);
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ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &InputFilter::get_joy_axis_string);
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ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &InputFilter::get_joy_axis_index_from_string);
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ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &InputFilter::start_joy_vibration, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &InputFilter::stop_joy_vibration);
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ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &InputFilter::vibrate_handheld, DEFVAL(500));
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ClassDB::bind_method(D_METHOD("get_gravity"), &InputFilter::get_gravity);
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ClassDB::bind_method(D_METHOD("get_accelerometer"), &InputFilter::get_accelerometer);
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ClassDB::bind_method(D_METHOD("get_magnetometer"), &InputFilter::get_magnetometer);
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ClassDB::bind_method(D_METHOD("get_gyroscope"), &InputFilter::get_gyroscope);
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ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &InputFilter::get_last_mouse_speed);
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ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &InputFilter::get_mouse_button_mask);
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ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &InputFilter::set_mouse_mode);
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ClassDB::bind_method(D_METHOD("get_mouse_mode"), &InputFilter::get_mouse_mode);
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ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &InputFilter::warp_mouse_position);
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ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &InputFilter::action_press, DEFVAL(1.f));
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ClassDB::bind_method(D_METHOD("action_release", "action"), &InputFilter::action_release);
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ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &InputFilter::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
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ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &InputFilter::get_current_cursor_shape);
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ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &InputFilter::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
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ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &InputFilter::parse_input_event);
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ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &InputFilter::set_use_accumulated_input);
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ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
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ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
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ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
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ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
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ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
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ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
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ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
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ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
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ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
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ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
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ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
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ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
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ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
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ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
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ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
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ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
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ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
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ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
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ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
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ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
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ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
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ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
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ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
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ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
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ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
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ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
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ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
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ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
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ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
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ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
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ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
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ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
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ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
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ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
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ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
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ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
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ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
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ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
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BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
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BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
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@ -131,7 +131,7 @@ void InputFilter::_bind_methods() {
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ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
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}
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void InputFilter::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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#ifdef TOOLS_ENABLED
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const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
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@ -155,7 +155,7 @@ void InputFilter::get_argument_options(const StringName &p_function, int p_idx,
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#endif
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}
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void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
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void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
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uint64_t tick = OS::get_singleton()->get_ticks_usec();
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uint32_t tdiff = tick - last_tick;
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@ -179,26 +179,26 @@ void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
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}
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}
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void InputFilter::SpeedTrack::reset() {
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void Input::SpeedTrack::reset() {
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last_tick = OS::get_singleton()->get_ticks_usec();
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speed = Vector2();
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accum_t = 0;
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}
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InputFilter::SpeedTrack::SpeedTrack() {
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Input::SpeedTrack::SpeedTrack() {
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min_ref_frame = 0.1;
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max_ref_frame = 0.3;
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reset();
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}
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bool InputFilter::is_key_pressed(int p_keycode) const {
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bool Input::is_key_pressed(int p_keycode) const {
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_THREAD_SAFE_METHOD_
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return keys_pressed.has(p_keycode);
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}
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bool InputFilter::is_mouse_button_pressed(int p_button) const {
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bool Input::is_mouse_button_pressed(int p_button) const {
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_THREAD_SAFE_METHOD_
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return (mouse_button_mask & (1 << (p_button - 1))) != 0;
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@ -209,18 +209,18 @@ static int _combine_device(int p_value, int p_device) {
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return p_value | (p_device << 20);
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}
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bool InputFilter::is_joy_button_pressed(int p_device, int p_button) const {
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bool Input::is_joy_button_pressed(int p_device, int p_button) const {
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_THREAD_SAFE_METHOD_
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return joy_buttons_pressed.has(_combine_device(p_button, p_device));
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}
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bool InputFilter::is_action_pressed(const StringName &p_action) const {
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bool Input::is_action_pressed(const StringName &p_action) const {
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return action_state.has(p_action) && action_state[p_action].pressed;
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}
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bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
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bool Input::is_action_just_pressed(const StringName &p_action) const {
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E)
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@ -233,7 +233,7 @@ bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
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}
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}
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bool InputFilter::is_action_just_released(const StringName &p_action) const {
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bool Input::is_action_just_released(const StringName &p_action) const {
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E)
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@ -246,7 +246,7 @@ bool InputFilter::is_action_just_released(const StringName &p_action) const {
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}
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}
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float InputFilter::get_action_strength(const StringName &p_action) const {
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float Input::get_action_strength(const StringName &p_action) const {
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E)
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return 0.0f;
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@ -254,7 +254,7 @@ float InputFilter::get_action_strength(const StringName &p_action) const {
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return E->get().strength;
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}
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float InputFilter::get_joy_axis(int p_device, int p_axis) const {
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float Input::get_joy_axis(int p_device, int p_axis) const {
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_THREAD_SAFE_METHOD_
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int c = _combine_device(p_axis, p_device);
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@ -265,13 +265,13 @@ float InputFilter::get_joy_axis(int p_device, int p_axis) const {
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}
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}
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String InputFilter::get_joy_name(int p_idx) {
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String Input::get_joy_name(int p_idx) {
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_THREAD_SAFE_METHOD_
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return joy_names[p_idx].name;
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};
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Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
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Vector2 Input::get_joy_vibration_strength(int p_device) {
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if (joy_vibration.has(p_device)) {
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return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
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} else {
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@ -279,7 +279,7 @@ Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
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}
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}
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uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
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uint64_t Input::get_joy_vibration_timestamp(int p_device) {
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if (joy_vibration.has(p_device)) {
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return joy_vibration[p_device].timestamp;
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} else {
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@ -287,7 +287,7 @@ uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
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}
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}
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float InputFilter::get_joy_vibration_duration(int p_device) {
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float Input::get_joy_vibration_duration(int p_device) {
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if (joy_vibration.has(p_device)) {
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return joy_vibration[p_device].duration;
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} else {
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@ -307,7 +307,7 @@ static String _hex_str(uint8_t p_byte) {
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return ret;
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};
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void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
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void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
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_THREAD_SAFE_METHOD_
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Joypad js;
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|
|
@ -349,36 +349,36 @@ void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_n
|
|||
emit_signal("joy_connection_changed", p_idx, p_connected);
|
||||
};
|
||||
|
||||
Vector3 InputFilter::get_gravity() const {
|
||||
Vector3 Input::get_gravity() const {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
return gravity;
|
||||
}
|
||||
|
||||
Vector3 InputFilter::get_accelerometer() const {
|
||||
Vector3 Input::get_accelerometer() const {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
return accelerometer;
|
||||
}
|
||||
|
||||
Vector3 InputFilter::get_magnetometer() const {
|
||||
Vector3 Input::get_magnetometer() const {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
return magnetometer;
|
||||
}
|
||||
|
||||
Vector3 InputFilter::get_gyroscope() const {
|
||||
Vector3 Input::get_gyroscope() const {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
return gyroscope;
|
||||
}
|
||||
|
||||
void InputFilter::parse_input_event(const Ref<InputEvent> &p_event) {
|
||||
void Input::parse_input_event(const Ref<InputEvent> &p_event) {
|
||||
|
||||
_parse_input_event_impl(p_event, false);
|
||||
}
|
||||
|
||||
void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
|
||||
void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
|
||||
|
||||
// Notes on mouse-touch emulation:
|
||||
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
|
||||
|
|
@ -561,14 +561,14 @@ void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p
|
|||
event_dispatch_function(p_event);
|
||||
}
|
||||
|
||||
void InputFilter::set_joy_axis(int p_device, int p_axis, float p_value) {
|
||||
void Input::set_joy_axis(int p_device, int p_axis, float p_value) {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
int c = _combine_device(p_axis, p_device);
|
||||
_joy_axis[c] = p_value;
|
||||
}
|
||||
|
||||
void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
|
||||
void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
|
||||
return;
|
||||
|
|
@ -581,7 +581,7 @@ void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, floa
|
|||
joy_vibration[p_device] = vibration;
|
||||
}
|
||||
|
||||
void InputFilter::stop_joy_vibration(int p_device) {
|
||||
void Input::stop_joy_vibration(int p_device) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
VibrationInfo vibration;
|
||||
vibration.weak_magnitude = 0;
|
||||
|
|
@ -591,63 +591,63 @@ void InputFilter::stop_joy_vibration(int p_device) {
|
|||
joy_vibration[p_device] = vibration;
|
||||
}
|
||||
|
||||
void InputFilter::vibrate_handheld(int p_duration_ms) {
|
||||
void Input::vibrate_handheld(int p_duration_ms) {
|
||||
OS::get_singleton()->vibrate_handheld(p_duration_ms);
|
||||
}
|
||||
|
||||
void InputFilter::set_gravity(const Vector3 &p_gravity) {
|
||||
void Input::set_gravity(const Vector3 &p_gravity) {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
gravity = p_gravity;
|
||||
}
|
||||
|
||||
void InputFilter::set_accelerometer(const Vector3 &p_accel) {
|
||||
void Input::set_accelerometer(const Vector3 &p_accel) {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
accelerometer = p_accel;
|
||||
}
|
||||
|
||||
void InputFilter::set_magnetometer(const Vector3 &p_magnetometer) {
|
||||
void Input::set_magnetometer(const Vector3 &p_magnetometer) {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
magnetometer = p_magnetometer;
|
||||
}
|
||||
|
||||
void InputFilter::set_gyroscope(const Vector3 &p_gyroscope) {
|
||||
void Input::set_gyroscope(const Vector3 &p_gyroscope) {
|
||||
|
||||
_THREAD_SAFE_METHOD_
|
||||
|
||||
gyroscope = p_gyroscope;
|
||||
}
|
||||
|
||||
void InputFilter::set_mouse_position(const Point2 &p_posf) {
|
||||
void Input::set_mouse_position(const Point2 &p_posf) {
|
||||
|
||||
mouse_speed_track.update(p_posf - mouse_pos);
|
||||
mouse_pos = p_posf;
|
||||
}
|
||||
|
||||
Point2 InputFilter::get_mouse_position() const {
|
||||
Point2 Input::get_mouse_position() const {
|
||||
|
||||
return mouse_pos;
|
||||
}
|
||||
Point2 InputFilter::get_last_mouse_speed() const {
|
||||
Point2 Input::get_last_mouse_speed() const {
|
||||
|
||||
return mouse_speed_track.speed;
|
||||
}
|
||||
|
||||
int InputFilter::get_mouse_button_mask() const {
|
||||
int Input::get_mouse_button_mask() const {
|
||||
|
||||
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
|
||||
}
|
||||
|
||||
void InputFilter::warp_mouse_position(const Vector2 &p_to) {
|
||||
void Input::warp_mouse_position(const Vector2 &p_to) {
|
||||
warp_mouse_func(p_to);
|
||||
}
|
||||
|
||||
Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
|
||||
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
|
||||
|
||||
// The relative distance reported for the next event after a warp is in the boundaries of the
|
||||
// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
|
||||
|
|
@ -673,10 +673,10 @@ Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motio
|
|||
return rel_warped;
|
||||
}
|
||||
|
||||
void InputFilter::iteration(float p_step) {
|
||||
void Input::iteration(float p_step) {
|
||||
}
|
||||
|
||||
void InputFilter::action_press(const StringName &p_action, float p_strength) {
|
||||
void Input::action_press(const StringName &p_action, float p_strength) {
|
||||
|
||||
Action action;
|
||||
|
||||
|
|
@ -688,7 +688,7 @@ void InputFilter::action_press(const StringName &p_action, float p_strength) {
|
|||
action_state[p_action] = action;
|
||||
}
|
||||
|
||||
void InputFilter::action_release(const StringName &p_action) {
|
||||
void Input::action_release(const StringName &p_action) {
|
||||
|
||||
Action action;
|
||||
|
||||
|
|
@ -700,19 +700,19 @@ void InputFilter::action_release(const StringName &p_action) {
|
|||
action_state[p_action] = action;
|
||||
}
|
||||
|
||||
void InputFilter::set_emulate_touch_from_mouse(bool p_emulate) {
|
||||
void Input::set_emulate_touch_from_mouse(bool p_emulate) {
|
||||
|
||||
emulate_touch_from_mouse = p_emulate;
|
||||
}
|
||||
|
||||
bool InputFilter::is_emulating_touch_from_mouse() const {
|
||||
bool Input::is_emulating_touch_from_mouse() const {
|
||||
|
||||
return emulate_touch_from_mouse;
|
||||
}
|
||||
|
||||
// Calling this whenever the game window is focused helps unstucking the "touch mouse"
|
||||
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
|
||||
void InputFilter::ensure_touch_mouse_raised() {
|
||||
void Input::ensure_touch_mouse_raised() {
|
||||
|
||||
if (mouse_from_touch_index != -1) {
|
||||
mouse_from_touch_index = -1;
|
||||
|
|
@ -731,22 +731,22 @@ void InputFilter::ensure_touch_mouse_raised() {
|
|||
}
|
||||
}
|
||||
|
||||
void InputFilter::set_emulate_mouse_from_touch(bool p_emulate) {
|
||||
void Input::set_emulate_mouse_from_touch(bool p_emulate) {
|
||||
|
||||
emulate_mouse_from_touch = p_emulate;
|
||||
}
|
||||
|
||||
bool InputFilter::is_emulating_mouse_from_touch() const {
|
||||
bool Input::is_emulating_mouse_from_touch() const {
|
||||
|
||||
return emulate_mouse_from_touch;
|
||||
}
|
||||
|
||||
InputFilter::CursorShape InputFilter::get_default_cursor_shape() const {
|
||||
Input::CursorShape Input::get_default_cursor_shape() const {
|
||||
|
||||
return default_shape;
|
||||
}
|
||||
|
||||
void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
|
||||
void Input::set_default_cursor_shape(CursorShape p_shape) {
|
||||
|
||||
if (default_shape == p_shape)
|
||||
return;
|
||||
|
|
@ -761,19 +761,19 @@ void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
|
|||
parse_input_event(mm);
|
||||
}
|
||||
|
||||
InputFilter::CursorShape InputFilter::get_current_cursor_shape() const {
|
||||
Input::CursorShape Input::get_current_cursor_shape() const {
|
||||
|
||||
return get_current_cursor_shape_func();
|
||||
}
|
||||
|
||||
void InputFilter::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
||||
void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
|
||||
}
|
||||
|
||||
void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
|
||||
void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
|
||||
ERR_FAIL_COND(p_event.is_null());
|
||||
|
||||
if (!use_accumulated_input) {
|
||||
|
|
@ -786,7 +786,7 @@ void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
|
|||
|
||||
accumulated_events.push_back(p_event);
|
||||
}
|
||||
void InputFilter::flush_accumulated_events() {
|
||||
void Input::flush_accumulated_events() {
|
||||
|
||||
while (accumulated_events.front()) {
|
||||
parse_input_event(accumulated_events.front()->get());
|
||||
|
|
@ -794,12 +794,12 @@ void InputFilter::flush_accumulated_events() {
|
|||
}
|
||||
}
|
||||
|
||||
void InputFilter::set_use_accumulated_input(bool p_enable) {
|
||||
void Input::set_use_accumulated_input(bool p_enable) {
|
||||
|
||||
use_accumulated_input = p_enable;
|
||||
}
|
||||
|
||||
void InputFilter::release_pressed_events() {
|
||||
void Input::release_pressed_events() {
|
||||
|
||||
flush_accumulated_events(); // this is needed to release actions strengths
|
||||
|
||||
|
|
@ -807,17 +807,17 @@ void InputFilter::release_pressed_events() {
|
|||
joy_buttons_pressed.clear();
|
||||
_joy_axis.clear();
|
||||
|
||||
for (Map<StringName, InputFilter::Action>::Element *E = action_state.front(); E; E = E->next()) {
|
||||
for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
|
||||
if (E->get().pressed)
|
||||
action_release(E->key());
|
||||
}
|
||||
}
|
||||
|
||||
void InputFilter::set_event_dispatch_function(EventDispatchFunc p_function) {
|
||||
void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
|
||||
event_dispatch_function = p_function;
|
||||
}
|
||||
|
||||
void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
|
||||
void Input::joy_button(int p_device, int p_button, bool p_pressed) {
|
||||
|
||||
_THREAD_SAFE_METHOD_;
|
||||
Joypad &joy = joy_names[p_device];
|
||||
|
|
@ -856,7 +856,7 @@ void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
|
|||
// no event?
|
||||
}
|
||||
|
||||
void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
|
||||
void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
|
||||
|
||||
_THREAD_SAFE_METHOD_;
|
||||
|
||||
|
|
@ -971,7 +971,7 @@ void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
|
|||
//printf("invalid mapping\n");
|
||||
}
|
||||
|
||||
void InputFilter::joy_hat(int p_device, int p_val) {
|
||||
void Input::joy_hat(int p_device, int p_val) {
|
||||
|
||||
_THREAD_SAFE_METHOD_;
|
||||
const Joypad &joy = joy_names[p_device];
|
||||
|
|
@ -1003,7 +1003,7 @@ void InputFilter::joy_hat(int p_device, int p_val) {
|
|||
joy_names[p_device].hat_current = p_val;
|
||||
}
|
||||
|
||||
void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
|
||||
void Input::_button_event(int p_device, int p_index, bool p_pressed) {
|
||||
|
||||
Ref<InputEventJoypadButton> ievent;
|
||||
ievent.instance();
|
||||
|
|
@ -1014,7 +1014,7 @@ void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
|
|||
parse_input_event(ievent);
|
||||
}
|
||||
|
||||
void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
|
||||
void Input::_axis_event(int p_device, int p_axis, float p_value) {
|
||||
|
||||
Ref<InputEventJoypadMotion> ievent;
|
||||
ievent.instance();
|
||||
|
|
@ -1025,7 +1025,7 @@ void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
|
|||
parse_input_event(ievent);
|
||||
};
|
||||
|
||||
InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
|
||||
Input::JoyEvent Input::_find_to_event(String p_to) {
|
||||
|
||||
// string names of the SDL buttons in the same order as input_event.h godot buttons
|
||||
static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
|
||||
|
|
@ -1063,7 +1063,7 @@ InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
|
|||
return ret;
|
||||
};
|
||||
|
||||
void InputFilter::parse_mapping(String p_mapping) {
|
||||
void Input::parse_mapping(String p_mapping) {
|
||||
|
||||
_THREAD_SAFE_METHOD_;
|
||||
JoyDeviceMapping mapping;
|
||||
|
|
@ -1128,7 +1128,7 @@ void InputFilter::parse_mapping(String p_mapping) {
|
|||
//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
|
||||
};
|
||||
|
||||
void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
|
||||
void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
|
||||
parse_mapping(p_mapping);
|
||||
if (p_update_existing) {
|
||||
Vector<String> entry = p_mapping.split(",");
|
||||
|
|
@ -1141,7 +1141,7 @@ void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
|
|||
}
|
||||
}
|
||||
|
||||
void InputFilter::remove_joy_mapping(String p_guid) {
|
||||
void Input::remove_joy_mapping(String p_guid) {
|
||||
for (int i = map_db.size() - 1; i >= 0; i--) {
|
||||
if (p_guid == map_db[i].uid) {
|
||||
map_db.remove(i);
|
||||
|
|
@ -1154,7 +1154,7 @@ void InputFilter::remove_joy_mapping(String p_guid) {
|
|||
}
|
||||
}
|
||||
|
||||
void InputFilter::set_fallback_mapping(String p_guid) {
|
||||
void Input::set_fallback_mapping(String p_guid) {
|
||||
|
||||
for (int i = 0; i < map_db.size(); i++) {
|
||||
if (map_db[i].uid == p_guid) {
|
||||
|
|
@ -1165,17 +1165,17 @@ void InputFilter::set_fallback_mapping(String p_guid) {
|
|||
}
|
||||
|
||||
//platforms that use the remapping system can override and call to these ones
|
||||
bool InputFilter::is_joy_known(int p_device) {
|
||||
bool Input::is_joy_known(int p_device) {
|
||||
int mapping = joy_names[p_device].mapping;
|
||||
return mapping != -1 ? (mapping != fallback_mapping) : false;
|
||||
}
|
||||
|
||||
String InputFilter::get_joy_guid(int p_device) const {
|
||||
String Input::get_joy_guid(int p_device) const {
|
||||
ERR_FAIL_COND_V(!joy_names.has(p_device), "");
|
||||
return joy_names[p_device].uid;
|
||||
}
|
||||
|
||||
Array InputFilter::get_connected_joypads() {
|
||||
Array Input::get_connected_joypads() {
|
||||
Array ret;
|
||||
Map<int, Joypad>::Element *elem = joy_names.front();
|
||||
while (elem) {
|
||||
|
|
@ -1219,12 +1219,12 @@ static const char *_axes[JOY_AXIS_MAX] = {
|
|||
""
|
||||
};
|
||||
|
||||
String InputFilter::get_joy_button_string(int p_button) {
|
||||
String Input::get_joy_button_string(int p_button) {
|
||||
ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "");
|
||||
return _buttons[p_button];
|
||||
}
|
||||
|
||||
int InputFilter::get_joy_button_index_from_string(String p_button) {
|
||||
int Input::get_joy_button_index_from_string(String p_button) {
|
||||
for (int i = 0; i < JOY_BUTTON_MAX; i++) {
|
||||
if (p_button == _buttons[i]) {
|
||||
return i;
|
||||
|
|
@ -1233,7 +1233,7 @@ int InputFilter::get_joy_button_index_from_string(String p_button) {
|
|||
ERR_FAIL_V(-1);
|
||||
}
|
||||
|
||||
int InputFilter::get_unused_joy_id() {
|
||||
int Input::get_unused_joy_id() {
|
||||
for (int i = 0; i < JOYPADS_MAX; i++) {
|
||||
if (!joy_names.has(i) || !joy_names[i].connected) {
|
||||
return i;
|
||||
|
|
@ -1242,12 +1242,12 @@ int InputFilter::get_unused_joy_id() {
|
|||
return -1;
|
||||
}
|
||||
|
||||
String InputFilter::get_joy_axis_string(int p_axis) {
|
||||
String Input::get_joy_axis_string(int p_axis) {
|
||||
ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "");
|
||||
return _axes[p_axis];
|
||||
}
|
||||
|
||||
int InputFilter::get_joy_axis_index_from_string(String p_axis) {
|
||||
int Input::get_joy_axis_index_from_string(String p_axis) {
|
||||
for (int i = 0; i < JOY_AXIS_MAX; i++) {
|
||||
if (p_axis == _axes[i]) {
|
||||
return i;
|
||||
|
|
@ -1256,7 +1256,7 @@ int InputFilter::get_joy_axis_index_from_string(String p_axis) {
|
|||
ERR_FAIL_V(-1);
|
||||
}
|
||||
|
||||
InputFilter::InputFilter() {
|
||||
Input::Input() {
|
||||
|
||||
singleton = this;
|
||||
use_accumulated_input = true;
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* input_filter.h */
|
||||
/* input.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
|
@ -35,12 +35,12 @@
|
|||
#include "core/object.h"
|
||||
#include "core/os/thread_safe.h"
|
||||
|
||||
class InputFilter : public Object {
|
||||
class Input : public Object {
|
||||
|
||||
GDCLASS(InputFilter, Object);
|
||||
GDCLASS(Input, Object);
|
||||
_THREAD_SAFE_CLASS_
|
||||
|
||||
static InputFilter *singleton;
|
||||
static Input *singleton;
|
||||
|
||||
public:
|
||||
enum MouseMode {
|
||||
|
|
@ -239,7 +239,7 @@ public:
|
|||
MouseMode get_mouse_mode() const;
|
||||
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
|
||||
|
||||
static InputFilter *get_singleton();
|
||||
static Input *get_singleton();
|
||||
|
||||
bool is_key_pressed(int p_keycode) const;
|
||||
bool is_mouse_button_pressed(int p_button) const;
|
||||
|
|
@ -299,7 +299,7 @@ public:
|
|||
CursorShape get_default_cursor_shape() const;
|
||||
void set_default_cursor_shape(CursorShape p_shape);
|
||||
CursorShape get_current_cursor_shape() const;
|
||||
void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = InputFilter::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
|
||||
void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
|
||||
|
||||
void parse_mapping(String p_mapping);
|
||||
void joy_button(int p_device, int p_button, bool p_pressed);
|
||||
|
|
@ -328,10 +328,10 @@ public:
|
|||
|
||||
void set_event_dispatch_function(EventDispatchFunc p_function);
|
||||
|
||||
InputFilter();
|
||||
Input();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(InputFilter::MouseMode);
|
||||
VARIANT_ENUM_CAST(InputFilter::CursorShape);
|
||||
VARIANT_ENUM_CAST(Input::MouseMode);
|
||||
VARIANT_ENUM_CAST(Input::CursorShape);
|
||||
|
||||
#endif // INPUT_H
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "midi_driver.h"
|
||||
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/os/os.h"
|
||||
|
||||
uint8_t MIDIDriver::last_received_message = 0x00;
|
||||
|
|
@ -117,7 +117,7 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
|
|||
break;
|
||||
}
|
||||
|
||||
InputFilter *id = InputFilter::get_singleton();
|
||||
Input *id = Input::get_singleton();
|
||||
id->parse_input_event(event);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
#include "os.h"
|
||||
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/os/dir_access.h"
|
||||
#include "core/os/file_access.h"
|
||||
#include "core/os/midi_driver.h"
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
#include "core/crypto/hashing_context.h"
|
||||
#include "core/engine.h"
|
||||
#include "core/func_ref.h"
|
||||
#include "core/input/input_filter.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/input/input_map.h"
|
||||
#include "core/io/config_file.h"
|
||||
#include "core/io/dtls_server.h"
|
||||
|
|
@ -249,7 +249,7 @@ void register_core_singletons() {
|
|||
ClassDB::register_class<_ClassDB>();
|
||||
ClassDB::register_class<_Marshalls>();
|
||||
ClassDB::register_class<TranslationServer>();
|
||||
ClassDB::register_virtual_class<InputFilter>();
|
||||
ClassDB::register_virtual_class<Input>();
|
||||
ClassDB::register_class<InputMap>();
|
||||
ClassDB::register_class<_JSON>();
|
||||
ClassDB::register_class<Expression>();
|
||||
|
|
@ -264,7 +264,7 @@ void register_core_singletons() {
|
|||
Engine::get_singleton()->add_singleton(Engine::Singleton("ClassDB", _classdb));
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", _Marshalls::get_singleton()));
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("TranslationServer", TranslationServer::get_singleton()));
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("Input", InputFilter::get_singleton()));
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton()));
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
|
||||
Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue