Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
This commit is contained in:
parent
14d021287b
commit
d4433ae6d3
149 changed files with 645 additions and 708 deletions
|
|
@ -247,7 +247,7 @@ void GodotArea2D::call_queries() {
|
|||
|
||||
Callable::CallError ce;
|
||||
Variant ret;
|
||||
monitor_callback.call((const Variant **)resptr, 5, ret, ce);
|
||||
monitor_callback.callp((const Variant **)resptr, 5, ret, ce);
|
||||
}
|
||||
} else {
|
||||
monitored_bodies.clear();
|
||||
|
|
@ -285,7 +285,7 @@ void GodotArea2D::call_queries() {
|
|||
|
||||
Callable::CallError ce;
|
||||
Variant ret;
|
||||
area_monitor_callback.call((const Variant **)resptr, 5, ret, ce);
|
||||
area_monitor_callback.callp((const Variant **)resptr, 5, ret, ce);
|
||||
}
|
||||
} else {
|
||||
monitored_areas.clear();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue