Remove the max input limit & cleanup AnimationNodeTransition API
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a3dae9e548
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6 changed files with 152 additions and 140 deletions
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@ -68,10 +68,10 @@
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</description>
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</method>
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<method name="add_input">
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<return type="void" />
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<return type="bool" />
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<param index="0" name="name" type="String" />
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<description>
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Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree].
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Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]. If the addition fails, returns [code]false[/code].
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</description>
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</method>
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<method name="blend_animation">
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@ -115,13 +115,20 @@
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Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
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</description>
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</method>
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<method name="find_input" qualifiers="const">
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<return type="int" />
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<param index="0" name="name" type="String" />
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<description>
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Returns the input index which corresponds to [param name]. If not found, returns [code]-1[/code].
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</description>
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</method>
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<method name="get_input_count" qualifiers="const">
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<return type="int" />
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<description>
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Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree].
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</description>
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</method>
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<method name="get_input_name">
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<method name="get_input_name" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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@ -157,6 +164,14 @@
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Adds or removes a path for the filter.
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</description>
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</method>
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<method name="set_input_name">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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<param index="1" name="name" type="String" />
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<description>
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Sets the name of the input at the given [param input] index. If the setting fails, returns [code]false[/code].
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</description>
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</method>
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<method name="set_parameter">
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<return type="void" />
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<param index="0" name="name" type="StringName" />
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@ -12,20 +12,6 @@
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="find_input_caption" qualifiers="const">
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<return type="int" />
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<param index="0" name="caption" type="String" />
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<description>
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Returns the input index which corresponds to [param caption]. If not found, returns [code]-1[/code].
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</description>
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</method>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<param index="0" name="input" type="int" />
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<description>
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Returns the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<param index="0" name="input" type="int" />
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@ -41,18 +27,10 @@
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Enables or disables auto-advance for the given [param input] index. If enabled, state changes to the next input after playing the animation once. If enabled for the last input state, it loops to the first.
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void" />
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<param index="0" name="input" type="int" />
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<param index="1" name="caption" type="String" />
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<description>
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Sets the name of the input at the given [param input] index. This name is displayed in the editor next to the node input.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled_inputs" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of enabled input ports for this node. The maximum is [code]31[/code].
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<member name="input_count" type="int" setter="set_input_count" getter="get_input_count" default="0">
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The number of enabled input ports for this node.
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</member>
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<member name="reset" type="bool" setter="set_reset" getter="is_reset" default="true">
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If [code]true[/code], the destination animation is played back from the beginning when switched.
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