Merge pull request #57335 from jordigcs/display-refresh-rate
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d235c1bb19
19 changed files with 172 additions and 0 deletions
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@ -794,6 +794,10 @@ float DisplayServerJavaScript::screen_get_scale(int p_screen) const {
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return godot_js_display_pixel_ratio_get();
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}
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float DisplayServerJavaScript::screen_get_refresh_rate(int p_screen) const {
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return SCREEN_REFRESH_RATE_FALLBACK; // Javascript doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
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}
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Vector<DisplayServer::WindowID> DisplayServerJavaScript::get_window_list() const {
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Vector<WindowID> ret;
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ret.push_back(MAIN_WINDOW_ID);
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@ -139,6 +139,7 @@ public:
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override;
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virtual void virtual_keyboard_hide() override;
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