Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead.
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@ -25,9 +25,6 @@
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<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
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The colliding body's unique instance ID. See [method Object.get_instance_id].
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</member>
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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The colliding body's [RID] used by the [PhysicsServer2D].
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</member>
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