Remove shape metadata from 2D physics server

Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
This commit is contained in:
PouleyKetchoupp 2021-09-30 10:45:36 -07:00
parent 767bde8c28
commit d0ec46be68
21 changed files with 0 additions and 129 deletions

View file

@ -25,9 +25,6 @@
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
The colliding body's unique instance ID. See [method Object.get_instance_id].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
The colliding body's metadata. See [Object].
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
The colliding body's [RID] used by the [PhysicsServer2D].
</member>