Some improvements to Mix visual shader function

This commit is contained in:
Yuri Roubinski 2019-08-03 18:12:33 +03:00
parent 045ab51ae5
commit d0dc195da8
4 changed files with 90 additions and 11 deletions

View file

@ -2399,34 +2399,38 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
set_input_port_default_value(2, 0.0);
}
////////////// Scalar Interp
////////////// Scalar Mix
String VisualShaderNodeScalarInterp::get_caption() const {
return "Mix";
return "ScalarMix";
}
int VisualShaderNodeScalarInterp::get_input_port_count() const {
return 3;
}
VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
return "c";
return "weight";
}
}
int VisualShaderNodeScalarInterp::get_output_port_count() const {
return 1;
}
VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const {
return "mix";
}
@ -2437,38 +2441,42 @@ String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualSh
VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, 0.0);
set_input_port_default_value(1, 1.0);
set_input_port_default_value(2, 0.5);
}
////////////// Vector Interp
////////////// Vector Mix
String VisualShaderNodeVectorInterp::get_caption() const {
return "Mix";
return "VectorMix";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {
return 3;
}
VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
return "c";
return "weight";
}
}
int VisualShaderNodeVectorInterp::get_output_port_count() const {
return 1;
}
VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const {
return "mix";
}
@ -2478,9 +2486,57 @@ String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualSh
}
VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() {
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
set_input_port_default_value(2, Vector3());
set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5));
}
////////////// Vector Mix (by scalar)
String VisualShaderNodeVectorScalarMix::get_caption() const {
return "VectorScalarMix";
}
int VisualShaderNodeVectorScalarMix::get_input_port_count() const {
return 3;
}
VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const {
if (p_port == 2)
return PORT_TYPE_SCALAR;
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const {
if (p_port == 0) {
return "a";
} else if (p_port == 1) {
return "b";
} else {
return "weight";
}
}
int VisualShaderNodeVectorScalarMix::get_output_port_count() const {
return 1;
}
VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const {
return PORT_TYPE_VECTOR;
}
String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const {
return "mix";
}
String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n";
}
VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() {
set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
set_input_port_default_value(2, 0.5);
}
////////////// Vector Compose