Merge pull request #40193 from KoBeWi/dem_pikks

Allow Area2D and 3D mouse events without collision layer
This commit is contained in:
Rémi Verschelde 2020-07-11 00:26:56 +02:00 committed by GitHub
commit d0cea291d2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 13 additions and 12 deletions

View file

@ -34,8 +34,9 @@
#include "core/os/os.h"
#include "core/pair.h"
#include "physics_server_2d_sw.h"
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (!(p_object->get_collision_layer() & p_collision_mask)) {
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) {
if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) {
return false;
}
@ -64,7 +65,7 @@ int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, S
int cc = 0;
for (int i = 0; i < amount; i++) {
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas)) {
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_filter_by_canvas)) {
continue;
}