Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Add Listener2D
This commit is contained in:
commit
d0a7eeaaff
10 changed files with 252 additions and 18 deletions
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@ -31,6 +31,7 @@
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#include "audio_stream_player_2d.h"
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#include "scene/2d/area_2d.h"
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#include "scene/2d/listener_2d.h"
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#include "scene/main/window.h"
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void AudioStreamPlayer2D::_notification(int p_what) {
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@ -150,13 +151,22 @@ void AudioStreamPlayer2D::_update_panning() {
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continue;
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}
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//compute matrix to convert to screen
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Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
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Vector2 screen_size = vp->get_visible_rect().size;
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Vector2 listener_in_global;
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Vector2 relative_to_listener;
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//screen in global is used for attenuation
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Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
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Listener2D *listener = vp->get_listener_2d();
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if (listener) {
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listener_in_global = listener->get_global_position();
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relative_to_listener = global_pos - listener_in_global;
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} else {
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Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
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listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
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relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
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}
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float dist = global_pos.distance_to(screen_in_global); //distance to screen center
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float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
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if (dist > max_distance) {
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continue; //can't hear this sound in this viewport
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@ -165,10 +175,7 @@ void AudioStreamPlayer2D::_update_panning() {
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float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
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multiplier *= Math::db2linear(volume_db); //also apply player volume!
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//point in screen is used for panning
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Vector2 point_in_screen = to_screen.xform(global_pos);
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float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
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float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
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float l = 1.0 - pan;
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float r = pan;
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112
scene/2d/listener_2d.cpp
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112
scene/2d/listener_2d.cpp
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@ -0,0 +1,112 @@
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/*************************************************************************/
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/* listener_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "listener_2d.h"
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bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "current") {
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if (p_value.operator bool()) {
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make_current();
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} else {
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clear_current();
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}
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} else {
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return false;
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}
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return true;
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}
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bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == "current") {
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if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
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r_ret = current;
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} else {
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r_ret = is_current();
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}
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} else {
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return false;
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}
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return true;
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}
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void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
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}
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void Listener2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!get_tree()->is_node_being_edited(this) && current) {
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make_current();
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (!get_tree()->is_node_being_edited(this)) {
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if (is_current()) {
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clear_current();
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current = true; // Keep it true.
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} else {
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current = false;
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}
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}
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} break;
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}
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}
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void Listener2D::make_current() {
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current = true;
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if (!is_inside_tree()) {
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return;
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}
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get_viewport()->_listener_2d_set(this);
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}
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void Listener2D::clear_current() {
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current = false;
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if (!is_inside_tree()) {
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return;
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}
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get_viewport()->_listener_2d_remove(this);
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}
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bool Listener2D::is_current() const {
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if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
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return get_viewport()->get_listener_2d() == this;
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} else {
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return current;
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}
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return false;
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}
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void Listener2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current);
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ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current);
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ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current);
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}
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61
scene/2d/listener_2d.h
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61
scene/2d/listener_2d.h
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@ -0,0 +1,61 @@
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/*************************************************************************/
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/* listener_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LISTENER_2D_H
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#define LISTENER_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/main/window.h"
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class Listener2D : public Node2D {
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GDCLASS(Listener2D, Node2D);
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private:
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bool current = false;
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friend class Viewport;
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protected:
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void _update_listener();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void make_current();
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void clear_current();
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bool is_current() const;
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};
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#endif
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