Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Add Listener2D
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commit
d0a7eeaaff
10 changed files with 252 additions and 18 deletions
35
doc/classes/Listener2D.xml
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35
doc/classes/Listener2D.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Listener2D" inherits="Node2D" version="4.0">
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<brief_description>
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Overrides the location sounds are heard from.
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
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If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_current">
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<return type="void" />
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<description>
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Disables the [Listener2D]. If it's not set as current, this method will have no effect.
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</description>
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</method>
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<method name="is_current" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if this [Listener2D] is currently active.
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</description>
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</method>
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<method name="make_current">
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<return type="void" />
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<description>
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Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
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This method will have no effect if the [Listener2D] is not added to [SceneTree].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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@ -5,7 +5,6 @@
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
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[b]Note:[/b] There is no 2D equivalent for this node yet.
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</description>
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<tutorials>
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</tutorials>
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