Merge pull request #44844 from KoBeWi/hey_listen!_but_2d

Add Listener2D
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Juan Linietsky 2021-09-09 19:19:10 -03:00 committed by GitHub
commit d0a7eeaaff
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10 changed files with 252 additions and 18 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Listener2D" inherits="Node2D" version="4.0">
<brief_description>
Overrides the location sounds are heard from.
</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_current">
<return type="void" />
<description>
Disables the [Listener2D]. If it's not set as current, this method will have no effect.
</description>
</method>
<method name="is_current" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if this [Listener2D] is currently active.
</description>
</method>
<method name="make_current">
<return type="void" />
<description>
Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
This method will have no effect if the [Listener2D] is not added to [SceneTree].
</description>
</method>
</methods>
<constants>
</constants>
</class>

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</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
[b]Note:[/b] There is no 2D equivalent for this node yet.
</description>
<tutorials>
</tutorials>