-Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286

This commit is contained in:
Juan Linietsky 2016-01-02 11:23:30 -03:00
parent b60371074f
commit d069c44a7f
2 changed files with 4 additions and 4 deletions

View file

@ -161,7 +161,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
if (finger_pressed==-1 || p_event.screen_touch.index==finger_pressed) {
Point2 coord = (get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
bool touched=false;
if (bitmask.is_valid()) {
@ -238,7 +238,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
if (finger_pressed!=-1)
return; //already fingering
Point2 coord = (get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
bool touched=false;
if (bitmask.is_valid()) {