Fix debugging embedded game does not refocus on continue
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3 changed files with 10 additions and 0 deletions
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@ -296,6 +296,7 @@ void EmbeddedProcess::_check_focused_process_id() {
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focused_process_id = process_id;
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if (focused_process_id == current_process_id) {
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// The embedded process got the focus.
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emit_signal(SNAME("embedded_process_focused"));
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if (has_focus()) {
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// Redraw to updated the focus style.
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queue_redraw();
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@ -312,6 +313,7 @@ void EmbeddedProcess::_bind_methods() {
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ADD_SIGNAL(MethodInfo("embedding_completed"));
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ADD_SIGNAL(MethodInfo("embedding_failed"));
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ADD_SIGNAL(MethodInfo("embedded_process_updated"));
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ADD_SIGNAL(MethodInfo("embedded_process_focused"));
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}
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EmbeddedProcess::EmbeddedProcess() {
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