ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.

This commit is contained in:
Juan Linietsky 2020-02-12 14:24:06 -03:00
parent 4aa31a2851
commit cf8c679a23
89 changed files with 337 additions and 287 deletions

View file

@ -31,7 +31,7 @@
#include "remote_transform.h"
void RemoteTransform::_update_cache() {
cache = 0;
cache = ObjectID();
if (has_node(remote_node)) {
Node *node = get_node(remote_node);
if (!node || this == node || node->is_a_parent_of(this) || this->is_a_parent_of(node)) {
@ -47,7 +47,7 @@ void RemoteTransform::_update_remote() {
if (!is_inside_tree())
return;
if (!cache)
if (cache.is_null())
return;
Spatial *n = Object::cast_to<Spatial>(ObjectDB::get_instance(cache));
@ -114,7 +114,7 @@ void RemoteTransform::_notification(int p_what) {
if (!is_inside_tree())
break;
if (cache) {
if (cache.is_valid()) {
_update_remote();
}
@ -219,6 +219,5 @@ RemoteTransform::RemoteTransform() {
update_remote_rotation = true;
update_remote_scale = true;
cache = 0;
set_notify_transform(true);
}