new editor settings customization of where to run the game from the editor

This commit is contained in:
Juan Linietsky 2015-08-30 23:36:46 -03:00
parent 2d8866574d
commit cf57a654d7
7 changed files with 140 additions and 10 deletions

View file

@ -496,6 +496,15 @@ void EditorSettings::_load_defaults() {
set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9));
set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9));
set("game_window_placement/rect",0);
hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
String screen_hints="Default (Same as Editor)";
for(int i=0;i<OS::get_singleton()->get_screen_count();i++) {
screen_hints+=",Monitor "+itos(i+1);
}
set("game_window_placement/rect_custom_position",Vector2());
set("game_window_placement/screen",0);
hints["game_window_placement/screen"]=PropertyInfo(Variant::INT,"game_window_placement/screen",PROPERTY_HINT_ENUM,screen_hints);
set("on_save/compress_binary_resources",true);
set("on_save/save_modified_external_resources",true);