C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj. - Prevent exporting to Android when the architecture is not supported.
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3 changed files with 19 additions and 2 deletions
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@ -23,11 +23,15 @@ namespace GodotTools.ProjectEditor
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var mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("TargetFramework", "net6.0");
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mainGroup.AddProperty("EnableDynamicLoading", "true");
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var net7 = mainGroup.AddProperty("TargetFramework", "net7.0");
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net7.Condition = " '$(GodotTargetPlatform)' == 'android' ";
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var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
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net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
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mainGroup.AddProperty("EnableDynamicLoading", "true");
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string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
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// If the name is not a valid namespace, manually set RootNamespace to a sanitized one.
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@ -187,7 +187,7 @@ namespace GodotTools.Export
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List<string> outputPaths = new();
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bool embedBuildResults = (bool)GetOption("dotnet/embed_build_outputs") || features.Contains("android");
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bool embedBuildResults = (bool)GetOption("dotnet/embed_build_outputs") || platform == OS.Platforms.Android;
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foreach (PublishConfig config in targets)
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{
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