Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3

- Use lowercase driver names for the `--rendering-driver`
  command line argument.
This commit is contained in:
Hugo Locurcio 2021-09-27 01:07:10 +02:00
parent e3491a3744
commit ce97ddbcb1
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GPG key ID: 39E8F8BE30B0A49C
98 changed files with 4344 additions and 12432 deletions

View file

@ -2722,7 +2722,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
RasterizerStorageOpenGL::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);

View file

@ -2440,7 +2440,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
#if 0
case RS::INSTANCE_IMMEDIATE: {
RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
RasterizerStorageOpenGL::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
ERR_CONTINUE(!immediate);
_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);

View file

@ -129,8 +129,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
timestamp_vp_map[rt_id] = p_viewport->self;
}
// This is currently needed for GLES to keep the current window being rendered to up to date
DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl") {
// This is currently needed for GLES to keep the current window being rendered to up to date
DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
}
/* Camera should always be BEFORE any other 3D */
@ -750,7 +752,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
ERR_FAIL_COND(!viewport);
if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
// If using GLES2 we can optimize this operation by rendering directly to system_fbo
// If using OpenGL we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());