Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver` command line argument.
This commit is contained in:
parent
e3491a3744
commit
ce97ddbcb1
98 changed files with 4344 additions and 12432 deletions
|
|
@ -4376,7 +4376,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
|
|||
const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
|
||||
const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
|
||||
const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS);
|
||||
const String unsupported_tooltip = TTR("Not available when using the GLES2 renderer.");
|
||||
const String unsupported_tooltip = TTR("Not available when using the OpenGL renderer.");
|
||||
|
||||
view_menu->get_popup()->set_item_disabled(normal_idx, true);
|
||||
view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);
|
||||
|
|
|
|||
|
|
@ -1246,7 +1246,7 @@ void VisualShaderEditor::_update_options_menu() {
|
|||
Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
|
||||
Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor"));
|
||||
|
||||
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES2";
|
||||
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl";
|
||||
|
||||
Map<String, TreeItem *> folders;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue