Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3

- Use lowercase driver names for the `--rendering-driver`
  command line argument.
This commit is contained in:
Hugo Locurcio 2021-09-27 01:07:10 +02:00
parent e3491a3744
commit ce97ddbcb1
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GPG key ID: 39E8F8BE30B0A49C
98 changed files with 4344 additions and 12432 deletions

View file

@ -4376,7 +4376,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS);
const String unsupported_tooltip = TTR("Not available when using the GLES2 renderer.");
const String unsupported_tooltip = TTR("Not available when using the OpenGL renderer.");
view_menu->get_popup()->set_item_disabled(normal_idx, true);
view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);

View file

@ -1246,7 +1246,7 @@ void VisualShaderEditor::_update_options_menu() {
Color unsupported_color = get_theme_color(SNAME("error_color"), SNAME("Editor"));
Color supported_color = get_theme_color(SNAME("warning_color"), SNAME("Editor"));
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES2";
static bool low_driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "opengl";
Map<String, TreeItem *> folders;