Improve Path3D gizmo usability
Allow change tilt gizmo color and size in editor setting
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a2f90d565a
commit
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2 changed files with 35 additions and 17 deletions
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@ -58,6 +58,7 @@ class Path3DGizmo : public EditorNode3DGizmo {
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mutable Vector3 original;
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mutable float orig_in_length;
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mutable float orig_out_length;
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mutable float disk_size = 0.8;
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// Cache information of secondary handles.
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Vector<HandleInfo> _secondary_handles_info;
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@ -69,19 +70,21 @@ public:
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virtual void commit_handle(int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
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virtual void redraw() override;
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Path3DGizmo(Path3D *p_path = nullptr);
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Path3DGizmo(Path3D *p_path = nullptr, float p_disk_size = 0.8);
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};
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class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
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float disk_size = 0.8;
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protected:
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Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
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public:
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String get_gizmo_name() const override;
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int get_priority() const override;
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Path3DGizmoPlugin();
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Path3DGizmoPlugin(float p_disk_size);
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};
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class Path3DEditorPlugin : public EditorPlugin {
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@ -95,6 +98,8 @@ class Path3DEditorPlugin : public EditorPlugin {
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Button *curve_close = nullptr;
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MenuButton *handle_menu = nullptr;
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float disk_size = 0.8;
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enum Mode {
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MODE_CREATE,
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MODE_EDIT,
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