Added ability to visualize native shaders

This commit is contained in:
reduz 2021-01-05 20:01:50 -03:00
parent cdfcf68af9
commit cdb216f4e4
23 changed files with 342 additions and 6 deletions

View file

@ -36,6 +36,7 @@
#include "core/templates/map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
#include "servers/rendering_server.h"
#include <stdio.h>
/**
@ -133,6 +134,8 @@ public:
void set_variant_enabled(int p_variant, bool p_enabled);
bool is_variant_enabled(int p_variant) const;
RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);
void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
virtual ~ShaderRD();
};