Fixes for completion of shader preprocessor defines
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a3e84cc2af
commit
cd5f2aa923
4 changed files with 28 additions and 4 deletions
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@ -636,13 +636,18 @@ void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
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void ShaderPreprocessor::process_ifdef(Tokenizer *p_tokenizer) {
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const int line = p_tokenizer->get_line();
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bool is_cursor = false;
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String label = p_tokenizer->get_identifier();
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String label = p_tokenizer->get_identifier(&is_cursor);
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if (label.is_empty()) {
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set_error(RTR("Invalid macro name."), line);
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return;
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}
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if (is_cursor) {
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state->completion_show_defines = true;
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}
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if (!p_tokenizer->consume_empty_line()) {
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set_error(vformat(RTR("Invalid '%s' directive."), "ifdef"), line);
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return;
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@ -876,6 +881,7 @@ Error ShaderPreprocessor::expand_condition(const String &p_string, int p_line, S
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switch (p_string[i]) {
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case CURSOR:
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state->completion_type = COMPLETION_TYPE_CONDITION;
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state->completion_show_defines = true;
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break;
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case '(':
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bracket_start_count++;
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@ -1417,6 +1423,13 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
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}
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}
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if (state->completion_show_defines) {
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for (const KeyValue<String, Define *> &E : state->defines) {
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ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
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r_completion_options->push_back(option);
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}
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}
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clear_state();
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return err;
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