Rename StreamTexture* to CompressedTexture*

* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
This commit is contained in:
reduz 2022-03-05 16:43:38 +01:00
parent ff65d33e8c
commit ccd4cdfd8b
24 changed files with 239 additions and 239 deletions

View file

@ -293,7 +293,7 @@ ImageTexture::~ImageTexture() {
//////////////////////////////////////////
Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) {
Ref<Image> CompressedTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
uint32_t h = f->get_16();
@ -426,7 +426,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
return Ref<Image>();
}
void StreamTexture2D::set_path(const String &p_path, bool p_take_over) {
void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@ -434,36 +434,36 @@ void StreamTexture2D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
void StreamTexture2D::_requested_3d(void *p_ud) {
StreamTexture2D *st = (StreamTexture2D *)p_ud;
Ref<StreamTexture2D> stex(st);
void CompressedTexture2D::_requested_3d(void *p_ud) {
CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> stex(st);
ERR_FAIL_COND(!request_3d_callback);
request_3d_callback(stex);
}
void StreamTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
StreamTexture2D *st = (StreamTexture2D *)p_ud;
Ref<StreamTexture2D> stex(st);
void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {
CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> stex(st);
ERR_FAIL_COND(!request_roughness_callback);
request_roughness_callback(stex, p_normal_path, p_roughness_channel);
}
void StreamTexture2D::_requested_normal(void *p_ud) {
StreamTexture2D *st = (StreamTexture2D *)p_ud;
Ref<StreamTexture2D> stex(st);
void CompressedTexture2D::_requested_normal(void *p_ud) {
CompressedTexture2D *st = (CompressedTexture2D *)p_ud;
Ref<CompressedTexture2D> stex(st);
ERR_FAIL_COND(!request_normal_callback);
request_normal_callback(stex);
}
StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_3d_callback = nullptr;
StreamTexture2D::TextureFormatRoughnessRequestCallback StreamTexture2D::request_roughness_callback = nullptr;
StreamTexture2D::TextureFormatRequestCallback StreamTexture2D::request_normal_callback = nullptr;
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback = nullptr;
CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback = nullptr;
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback = nullptr;
Image::Format StreamTexture2D::get_format() const {
Image::Format CompressedTexture2D::get_format() const {
return format;
}
Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {
alpha_cache.unref();
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
@ -523,7 +523,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei
return OK;
}
Error StreamTexture2D::load(const String &p_path) {
Error CompressedTexture2D::load(const String &p_path) {
int lw, lh;
Ref<Image> image;
image.instantiate();
@ -590,51 +590,51 @@ Error StreamTexture2D::load(const String &p_path) {
return OK;
}
String StreamTexture2D::get_load_path() const {
String CompressedTexture2D::get_load_path() const {
return path_to_file;
}
int StreamTexture2D::get_width() const {
int CompressedTexture2D::get_width() const {
return w;
}
int StreamTexture2D::get_height() const {
int CompressedTexture2D::get_height() const {
return h;
}
RID StreamTexture2D::get_rid() const {
RID CompressedTexture2D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_placeholder_create();
}
return texture;
}
void StreamTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
}
void StreamTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
}
void StreamTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
if ((w | h) == 0) {
return;
}
RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv);
}
bool StreamTexture2D::has_alpha() const {
bool CompressedTexture2D::has_alpha() const {
return false;
}
Ref<Image> StreamTexture2D::get_image() const {
Ref<Image> CompressedTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
@ -642,7 +642,7 @@ Ref<Image> StreamTexture2D::get_image() const {
}
}
bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
Ref<Image> img = get_image();
if (img.is_valid()) {
@ -676,7 +676,7 @@ bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
void StreamTexture2D::reload_from_file() {
void CompressedTexture2D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@ -691,26 +691,26 @@ void StreamTexture2D::reload_from_file() {
load(path);
}
void StreamTexture2D::_validate_property(PropertyInfo &property) const {
void CompressedTexture2D::_validate_property(PropertyInfo &property) const {
}
void StreamTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture2D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture2D::get_load_path);
void CompressedTexture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture2D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture2D::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
StreamTexture2D::StreamTexture2D() {}
CompressedTexture2D::CompressedTexture2D() {}
StreamTexture2D::~StreamTexture2D() {
CompressedTexture2D::~CompressedTexture2D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
}
RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<StreamTexture2D> st;
RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture2D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
@ -723,17 +723,17 @@ RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String
return st;
}
void ResourceFormatLoaderStreamTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("stex");
void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("ctex");
}
bool ResourceFormatLoaderStreamTexture2D::handles_type(const String &p_type) const {
return p_type == "StreamTexture2D";
bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {
return p_type == "CompressedTexture2D";
}
String ResourceFormatLoaderStreamTexture2D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "stex") {
return "StreamTexture2D";
String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "ctex") {
return "CompressedTexture2D";
}
return "";
}
@ -846,7 +846,7 @@ ImageTexture3D::~ImageTexture3D() {
////////////////////////////////////////////
void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@ -854,11 +854,11 @@ void StreamTexture3D::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
Image::Format StreamTexture3D::get_format() const {
Image::Format CompressedTexture3D::get_format() const {
return format;
}
Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path));
@ -887,7 +887,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
r_data.clear();
for (int i = 0; i < (r_depth + mipmaps); i++) {
Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, 0);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
if (i == 0) {
r_format = image->get_format();
@ -900,7 +900,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
return OK;
}
Error StreamTexture3D::load(const String &p_path) {
Error CompressedTexture3D::load(const String &p_path) {
Vector<Ref<Image>> data;
int tw, th, td;
@ -937,34 +937,34 @@ Error StreamTexture3D::load(const String &p_path) {
return OK;
}
String StreamTexture3D::get_load_path() const {
String CompressedTexture3D::get_load_path() const {
return path_to_file;
}
int StreamTexture3D::get_width() const {
int CompressedTexture3D::get_width() const {
return w;
}
int StreamTexture3D::get_height() const {
int CompressedTexture3D::get_height() const {
return h;
}
int StreamTexture3D::get_depth() const {
int CompressedTexture3D::get_depth() const {
return d;
}
bool StreamTexture3D::has_mipmaps() const {
bool CompressedTexture3D::has_mipmaps() const {
return mipmaps;
}
RID StreamTexture3D::get_rid() const {
RID CompressedTexture3D::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_3d_placeholder_create();
}
return texture;
}
Vector<Ref<Image>> StreamTexture3D::get_data() const {
Vector<Ref<Image>> CompressedTexture3D::get_data() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_3d_get(texture);
} else {
@ -972,7 +972,7 @@ Vector<Ref<Image>> StreamTexture3D::get_data() const {
}
}
void StreamTexture3D::reload_from_file() {
void CompressedTexture3D::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@ -987,19 +987,19 @@ void StreamTexture3D::reload_from_file() {
load(path);
}
void StreamTexture3D::_validate_property(PropertyInfo &property) const {
void CompressedTexture3D::_validate_property(PropertyInfo &property) const {
}
void StreamTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture3D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTexture3D::get_load_path);
void CompressedTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
StreamTexture3D::StreamTexture3D() {}
CompressedTexture3D::CompressedTexture3D() {}
StreamTexture3D::~StreamTexture3D() {
CompressedTexture3D::~CompressedTexture3D() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
@ -1007,8 +1007,8 @@ StreamTexture3D::~StreamTexture3D() {
/////////////////////////////
RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<StreamTexture3D> st;
RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture3D> st;
st.instantiate();
Error err = st->load(p_path);
if (r_error) {
@ -1021,17 +1021,17 @@ RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String
return st;
}
void ResourceFormatLoaderStreamTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("stex3d");
}
bool ResourceFormatLoaderStreamTexture3D::handles_type(const String &p_type) const {
return p_type == "StreamTexture3D";
bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {
return p_type == "CompressedTexture3D";
}
String ResourceFormatLoaderStreamTexture3D::get_resource_type(const String &p_path) const {
String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "stex3d") {
return "StreamTexture3D";
return "CompressedTexture3D";
}
return "";
}
@ -2599,7 +2599,7 @@ ImageTextureLayered::~ImageTextureLayered() {
///////////////////////////////////////////
void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) {
void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
if (texture.is_valid()) {
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@ -2607,11 +2607,11 @@ void StreamTextureLayered::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
Image::Format StreamTextureLayered::get_format() const {
Image::Format CompressedTextureLayered::get_format() const {
return format;
}
Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {
ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER);
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@ -2647,7 +2647,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
images.resize(layer_count);
for (uint32_t i = 0; i < layer_count; i++) {
Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit);
Ref<Image> image = CompressedTexture2D::load_image_from_file(f, p_size_limit);
ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
images.write[i] = image;
}
@ -2655,7 +2655,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
return OK;
}
Error StreamTextureLayered::load(const String &p_path) {
Error CompressedTextureLayered::load(const String &p_path) {
Vector<Ref<Image>> images;
int mipmap_limit;
@ -2690,38 +2690,38 @@ Error StreamTextureLayered::load(const String &p_path) {
return OK;
}
String StreamTextureLayered::get_load_path() const {
String CompressedTextureLayered::get_load_path() const {
return path_to_file;
}
int StreamTextureLayered::get_width() const {
int CompressedTextureLayered::get_width() const {
return w;
}
int StreamTextureLayered::get_height() const {
int CompressedTextureLayered::get_height() const {
return h;
}
int StreamTextureLayered::get_layers() const {
int CompressedTextureLayered::get_layers() const {
return layers;
}
bool StreamTextureLayered::has_mipmaps() const {
bool CompressedTextureLayered::has_mipmaps() const {
return mipmaps;
}
TextureLayered::LayeredType StreamTextureLayered::get_layered_type() const {
TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {
return layered_type;
}
RID StreamTextureLayered::get_rid() const {
RID CompressedTextureLayered::get_rid() const {
if (!texture.is_valid()) {
texture = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
}
return texture;
}
Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const {
Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_layer_get(texture, p_layer);
} else {
@ -2729,7 +2729,7 @@ Ref<Image> StreamTextureLayered::get_layer_data(int p_layer) const {
}
}
void StreamTextureLayered::reload_from_file() {
void CompressedTextureLayered::reload_from_file() {
String path = get_path();
if (!path.is_resource_file()) {
return;
@ -2744,21 +2744,21 @@ void StreamTextureLayered::reload_from_file() {
load(path);
}
void StreamTextureLayered::_validate_property(PropertyInfo &property) const {
void CompressedTextureLayered::_validate_property(PropertyInfo &property) const {
}
void StreamTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTextureLayered::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &StreamTextureLayered::get_load_path);
void CompressedTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.stex"), "load", "get_load_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "load_path", PROPERTY_HINT_FILE, "*.ctex"), "load", "get_load_path");
}
StreamTextureLayered::StreamTextureLayered(LayeredType p_type) {
CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {
layered_type = p_type;
}
StreamTextureLayered::~StreamTextureLayered() {
CompressedTextureLayered::~CompressedTextureLayered() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
@ -2766,18 +2766,18 @@ StreamTextureLayered::~StreamTextureLayered() {
/////////////////////////////////////////////////
RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<StreamTextureLayered> st;
RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTextureLayered> st;
if (p_path.get_extension().to_lower() == "stexarray") {
Ref<StreamTexture2DArray> s;
Ref<CompressedTexture2DArray> s;
s.instantiate();
st = s;
} else if (p_path.get_extension().to_lower() == "scube") {
Ref<StreamCubemap> s;
Ref<CompressedCubemap> s;
s.instantiate();
st = s;
} else if (p_path.get_extension().to_lower() == "scubearray") {
Ref<StreamCubemapArray> s;
Ref<CompressedCubemapArray> s;
s.instantiate();
st = s;
} else {
@ -2797,25 +2797,25 @@ RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const S
return st;
}
void ResourceFormatLoaderStreamTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("stexarray");
p_extensions->push_back("scube");
p_extensions->push_back("scubearray");
}
bool ResourceFormatLoaderStreamTextureLayered::handles_type(const String &p_type) const {
return p_type == "StreamTexture2DArray" || p_type == "StreamCubemap" || p_type == "StreamCubemapArray";
bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {
return p_type == "CompressedTexture2DArray" || p_type == "CompressedCubemap" || p_type == "CompressedCubemapArray";
}
String ResourceFormatLoaderStreamTextureLayered::get_resource_type(const String &p_path) const {
String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {
if (p_path.get_extension().to_lower() == "stexarray") {
return "StreamTexture2DArray";
return "CompressedTexture2DArray";
}
if (p_path.get_extension().to_lower() == "scube") {
return "StreamCubemap";
return "CompressedCubemap";
}
if (p_path.get_extension().to_lower() == "scubearray") {
return "StreamCubemapArray";
return "CompressedCubemapArray";
}
return "";
}