diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index bfba23c7ee..6ff4875364 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -183,8 +183,13 @@ The distance to the far culling boundary for this camera relative to its local Z axis. - + The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. + For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of: + - ~91.31 degrees in a 4:3 viewport + - ~101.67 degrees in a 16:10 viewport + - ~107.51 degrees in a 16:9 viewport + - ~121.63 degrees in a 21:9 viewport The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]. diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 706c49b43b..a65ac57b7a 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -689,7 +689,7 @@ Camera3D::Camera3D() { viewport = nullptr; force_change = false; mode = PROJECTION_PERSPECTIVE; - set_perspective(70.0, 0.05, 100.0); + set_perspective(75.0, 0.05, 100.0); keep_aspect = KEEP_HEIGHT; layers = 0xfffff; v_offset = 0; diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index db2fbd6707..eb66cea3aa 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -82,7 +82,7 @@ public: Camera() { visible_layers = 0xFFFFFFFF; - fov = 70; + fov = 75; type = PERSPECTIVE; znear = 0.05; zfar = 100;