Add ability to flag classes as experimental or deprecated.

This commit is contained in:
SaracenOne 2022-08-28 07:17:25 +01:00
parent c658fa8b77
commit cc4bda8500
7 changed files with 221 additions and 14 deletions

View file

@ -529,4 +529,8 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args)
return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
#endif // NODE_H