Consider gridmap collisions in navigation bake
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4 changed files with 119 additions and 12 deletions
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@ -229,6 +229,8 @@ public:
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void set_physics_material(Ref<PhysicsMaterial> p_material);
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Ref<PhysicsMaterial> get_physics_material() const;
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Array get_collision_shapes() const;
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void set_bake_navigation(bool p_bake_navigation);
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bool is_baking_navigation();
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@ -265,7 +267,7 @@ public:
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Array get_used_cells() const;
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Array get_meshes();
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Array get_meshes() const;
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void clear_baked_meshes();
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void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
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