Consider gridmap collisions in navigation bake

This commit is contained in:
rafallus 2022-01-14 09:36:59 -06:00
parent 8958e1b352
commit cc46abd73d
4 changed files with 119 additions and 12 deletions

View file

@ -229,6 +229,8 @@ public:
void set_physics_material(Ref<PhysicsMaterial> p_material);
Ref<PhysicsMaterial> get_physics_material() const;
Array get_collision_shapes() const;
void set_bake_navigation(bool p_bake_navigation);
bool is_baking_navigation();
@ -265,7 +267,7 @@ public:
Array get_used_cells() const;
Array get_meshes();
Array get_meshes() const;
void clear_baked_meshes();
void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);