Optimize area detection and intersect_shape queries with concave shapes

Whenever contact points are not needed, collision checks with concave
shapes (triangle mesh and heightmap) stop at the first colliding
triangle.
This commit is contained in:
PouleyKetchoupp 2021-05-07 19:16:04 -07:00
parent 90a35dac48
commit cc43c2ea16
8 changed files with 66 additions and 41 deletions

View file

@ -149,20 +149,20 @@ struct _ConcaveCollisionInfo2D {
Vector2 *sep_axis;
};
void CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
bool CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) {
_ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
cinfo.aabb_tests++;
if (!cinfo.result_callback && cinfo.collided) {
return; //already collided and no contacts requested, don't test anymore
}
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);
if (!collided) {
return;
return false;
}
cinfo.collided = true;
cinfo.collisions++;
// Stop at first collision if contacts are not needed.
return !cinfo.result_callback;
}
bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis, real_t p_margin_A, real_t p_margin_B) {

View file

@ -39,7 +39,7 @@ public:
private:
static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static void concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool concave_callback(void *p_userdata, Shape2DSW *p_convex);
static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0);

View file

@ -921,7 +921,7 @@ Variant ConcavePolygonShape2DSW::get_data() const {
return rsegments;
}
void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const {
void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
@ -969,7 +969,9 @@ void ConcavePolygonShape2DSW::cull(const Rect2 &p_local_aabb, Callback p_callbac
SegmentShape2DSW ss(a, b, (b - a).orthogonal().normalized());
p_callback(p_userdata, &ss);
if (p_callback(p_userdata, &ss)) {
return;
}
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
} else {

View file

@ -465,9 +465,11 @@ public:
class ConcaveShape2DSW : public Shape2DSW {
public:
virtual bool is_concave() const override { return true; }
typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);
virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
// Returns true to stop the query.
typedef bool (*QueryCallback)(void *p_userdata, Shape2DSW *p_convex);
virtual void cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const = 0;
};
class ConcavePolygonShape2DSW : public ConcaveShape2DSW {
@ -525,7 +527,7 @@ public:
virtual void set_data(const Variant &p_data) override;
virtual Variant get_data() const override;
virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const override;
virtual void cull(const Rect2 &p_local_aabb, QueryCallback p_callback, void *p_userdata) const override;
DEFAULT_PROJECT_RANGE_CAST
};