Rename Godot Physics classes from *SW to Godot*
Also moved MT physics server wrappers to the main servers folder, since they don't have to be implementation specific.
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86 changed files with 5351 additions and 5390 deletions
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@ -940,10 +940,8 @@ void register_scene_types() {
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ClassDB::add_compatibility_class("Path", "Path3D");
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ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
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ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
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ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW");
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ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D");
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ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D");
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ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW");
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ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
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ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
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ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
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