Add SkeletonIK3D get/set_interpolation compat from #87888
This commit is contained in:
parent
3b1806182a
commit
cb7ef2b8de
4 changed files with 24 additions and 3 deletions
|
|
@ -55,6 +55,9 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" deprecated="Use [member SkeletonModifier3D.influence] instead.">
|
||||
Interpolation value for how much the IK results are applied to the current skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton bone transforms completely while a value of [code]0.0[/code] will visually disable the SkeletonIK.
|
||||
</member>
|
||||
<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3(0, 0, 0)">
|
||||
Secondary target position (first is [member target] property or [member target_node]) for the IK chain. Use magnet position (pole target) to control the bending of the IK chain. Only works if the bone chain has more than 2 bones. The middle chain bone position will be linearly interpolated with the magnet position.
|
||||
</member>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue