Implement 3D shadows in the GL Compatibility renderer

This commit is contained in:
clayjohn 2023-05-25 20:04:00 -07:00
parent ec62b8a3ee
commit cb7200b028
10 changed files with 2385 additions and 396 deletions

View file

@ -134,6 +134,16 @@ void CopyEffects::copy_screen() {
draw_screen_triangle();
}
void CopyEffects::copy_cube_to_rect(const Rect2 &p_rect) {
bool success = copy.shader.version_bind_shader(copy.shader_version, CopyShaderGLES3::MODE_CUBE_TO_OCTAHEDRAL);
if (!success) {
return;
}
copy.shader.version_set_uniform(CopyShaderGLES3::COPY_SECTION, p_rect.position.x, p_rect.position.y, p_rect.size.x, p_rect.size.y, copy.shader_version, CopyShaderGLES3::MODE_COPY_SECTION);
draw_screen_quad();
}
// Intended for efficiently mipmapping textures.
void CopyEffects::bilinear_blur(GLuint p_source_texture, int p_mipmap_count, const Rect2i &p_region) {
GLuint framebuffers[2];