Ensure albedo texture size is available for Label3D and Sprite3D
This commit is contained in:
parent
ee4acfbfbf
commit
caf235718e
2 changed files with 2 additions and 0 deletions
|
|
@ -392,6 +392,7 @@ void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset,
|
|||
|
||||
RS::get_singleton()->material_set_shader(surf.material, shader_rid);
|
||||
RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
|
||||
RS::get_singleton()->material_set_param(surf.material, "albedo_texture_size", texs);
|
||||
if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
|
||||
RS::get_singleton()->material_set_render_priority(surf.material, p_priority);
|
||||
} else {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue