all light types and shadows are working, pending a lot of clean-up
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38 changed files with 3241 additions and 418 deletions
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@ -77,7 +77,7 @@ Ref<Mesh> Shape::get_debug_mesh() {
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SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
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debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr);
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debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr);
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if (st) {
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debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material());
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