Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
parent
4aa2c18cb4
commit
cacced7e50
185 changed files with 1314 additions and 1508 deletions
|
|
@ -77,7 +77,7 @@ void CollisionPolygon::_notification(int p_what) {
|
|||
switch (p_what) {
|
||||
|
||||
case NOTIFICATION_PARENTED: {
|
||||
parent = get_parent()->cast_to<CollisionObject>();
|
||||
parent = Object::cast_to<CollisionObject>(get_parent());
|
||||
if (parent) {
|
||||
owner_id = parent->create_shape_owner(this);
|
||||
_build_polygon();
|
||||
|
|
@ -147,7 +147,7 @@ bool CollisionPolygon::is_disabled() const {
|
|||
|
||||
String CollisionPolygon::get_configuration_warning() const {
|
||||
|
||||
if (!get_parent()->cast_to<CollisionObject>()) {
|
||||
if (!Object::cast_to<CollisionObject>(get_parent())) {
|
||||
return TTR("CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue