Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam 2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View file

@ -77,7 +77,7 @@ void CollisionPolygon::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
parent = get_parent()->cast_to<CollisionObject>();
parent = Object::cast_to<CollisionObject>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
_build_polygon();
@ -147,7 +147,7 @@ bool CollisionPolygon::is_disabled() const {
String CollisionPolygon::get_configuration_warning() const {
if (!get_parent()->cast_to<CollisionObject>()) {
if (!Object::cast_to<CollisionObject>(get_parent())) {
return TTR("CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
}