Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam 2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View file

@ -126,7 +126,7 @@ void CollisionPolygon2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PARENTED: {
parent = get_parent()->cast_to<CollisionObject2D>();
parent = Object::cast_to<CollisionObject2D>(get_parent());
if (parent) {
owner_id = parent->create_shape_owner(this);
_build_polygon();
@ -257,7 +257,7 @@ Rect2 CollisionPolygon2D::get_item_rect() const {
String CollisionPolygon2D::get_configuration_warning() const {
if (!get_parent()->cast_to<CollisionObject2D>()) {
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}