[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
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80 changed files with 1819 additions and 1388 deletions
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@ -33,6 +33,7 @@
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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#include "scene/main/multiplayer_api.h"
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#include "visual_script.h"
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class VisualScriptFunction : public VisualScriptNode {
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@ -49,7 +50,7 @@ class VisualScriptFunction : public VisualScriptNode {
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bool stack_less;
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int stack_size;
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Multiplayer::RPCMode rpc_mode;
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MultiplayerAPI::RPCMode rpc_mode;
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bool sequenced;
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protected:
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@ -90,8 +91,8 @@ public:
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void set_stack_size(int p_size);
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int get_stack_size() const;
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void set_rpc_mode(Multiplayer::RPCMode p_mode);
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Multiplayer::RPCMode get_rpc_mode() const;
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void set_rpc_mode(MultiplayerAPI::RPCMode p_mode);
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MultiplayerAPI::RPCMode get_rpc_mode() const;
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virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override;
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