Standardize all "Prints" comments in documentation

This commit is contained in:
Micky 2024-11-13 14:07:40 +01:00
parent 0f95e9f8e6
commit ca4b29b18d
19 changed files with 104 additions and 97 deletions

View file

@ -100,7 +100,7 @@
// propertyPath points to the "position" in the "x" axis of this node.
NodePath propertyPath = nodePath.GetAsPropertyPath();
GD.Print(propertyPath); // Prints ":position:x".
GD.Print(propertyPath); // Prints ":position:x"
[/csharp]
[/codeblocks]
</description>
@ -118,11 +118,11 @@
[codeblocks]
[gdscript]
var node_path = ^"Sprite2D:texture:resource_name"
print(node_path.get_concatenated_subnames()) # Prints "texture:resource_name".
print(node_path.get_concatenated_subnames()) # Prints "texture:resource_name"
[/gdscript]
[csharp]
var nodePath = new NodePath("Sprite2D:texture:resource_name");
GD.Print(nodePath.GetConcatenatedSubnames()); // Prints "texture:resource_name".
GD.Print(nodePath.GetConcatenatedSubnames()); // Prints "texture:resource_name"
[/csharp]
[/codeblocks]
</description>
@ -135,15 +135,15 @@
[codeblocks]
[gdscript]
var sprite_path = NodePath("../RigidBody2D/Sprite2D")
print(sprite_path.get_name(0)) # Prints "..".
print(sprite_path.get_name(1)) # Prints "RigidBody2D".
print(sprite_path.get_name(2)) # Prints "Sprite".
print(sprite_path.get_name(0)) # Prints ".."
print(sprite_path.get_name(1)) # Prints "RigidBody2D"
print(sprite_path.get_name(2)) # Prints "Sprite"
[/gdscript]
[csharp]
var spritePath = new NodePath("../RigidBody2D/Sprite2D");
GD.Print(spritePath.GetName(0)); // Prints "..".
GD.Print(spritePath.GetName(1)); // Prints "PathFollow2D".
GD.Print(spritePath.GetName(2)); // Prints "Sprite".
GD.Print(spritePath.GetName(0)); // Prints ".."
GD.Print(spritePath.GetName(1)); // Prints "PathFollow2D"
GD.Print(spritePath.GetName(2)); // Prints "Sprite"
[/csharp]
[/codeblocks]
</description>
@ -163,13 +163,13 @@
[codeblocks]
[gdscript]
var path_to_name = NodePath("Sprite2D:texture:resource_name")
print(path_to_name.get_subname(0)) # Prints "texture".
print(path_to_name.get_subname(1)) # Prints "resource_name".
print(path_to_name.get_subname(0)) # Prints "texture"
print(path_to_name.get_subname(1)) # Prints "resource_name"
[/gdscript]
[csharp]
var pathToName = new NodePath("Sprite2D:texture:resource_name");
GD.Print(pathToName.GetSubname(0)); // Prints "texture".
GD.Print(pathToName.GetSubname(1)); // Prints "resource_name".
GD.Print(pathToName.GetSubname(0)); // Prints "texture"
GD.Print(pathToName.GetSubname(1)); // Prints "resource_name"
[/csharp]
[/codeblocks]
</description>