Merge pull request #50290 from reduz/redo-instance-bindings

Redo how instance bindings work
This commit is contained in:
Rémi Verschelde 2021-07-09 23:25:33 +02:00 committed by GitHub
commit ca2fda629f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 111 additions and 62 deletions

View file

@ -332,7 +332,7 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i
}
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
return nullptr;
}
void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {

View file

@ -1258,6 +1258,8 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
}
void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
return nullptr;
#if 0
ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
@ -1287,9 +1289,12 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
}
return (*binding_data)[p_idx];
#endif
}
void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
return nullptr;
#if 0
Vector<void *> *binding_data = new Vector<void *>;
binding_data->resize(binding_functions.size());
@ -1301,9 +1306,11 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
binding_instances.insert(binding_data);
return (void *)binding_data;
#endif
}
void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
#if 0
if (!p_data) {
return;
}
@ -1323,9 +1330,11 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
binding_instances.erase(&binding_data);
delete &binding_data;
#endif
}
void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
#if 0
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
@ -1347,9 +1356,11 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec
binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
}
}
#endif
}
bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
#if 0
void *data = p_object->get_script_instance_binding(lang_idx);
if (!data) {
@ -1375,6 +1386,8 @@ bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_objec
}
return can_die;
#endif
return false;
}
void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {

View file

@ -1510,6 +1510,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
#if 0
RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
@ -1544,9 +1545,11 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
gchandle.release();
gchandle = strong_gchandle;
}
#endif
}
bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
#if 0
RefCounted *rc_owner = Object::cast_to<RefCounted>(p_object);
#ifdef DEBUG_ENABLED
@ -1586,6 +1589,8 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
}
return refcount == 0;
#endif
return false;
}
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
@ -2264,8 +2269,10 @@ CSharpInstance::~CSharpInstance() {
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
bool die = _unreference_owner_unsafe();
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
#if 0
void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
CRASH_COND(data == nullptr);
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
@ -2283,6 +2290,7 @@ CSharpInstance::~CSharpInstance() {
#ifdef DEBUG_ENABLED
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
CRASH_COND(rc_owner->reference_get_count() <= 1);
#endif
#endif
}
@ -3101,7 +3109,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
}
#if 0
// If the object had a script instance binding, dispose it before adding the CSharpInstance
if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) {
void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
@ -3123,7 +3131,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
script_binding.inited = false;
}
}
#endif
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
instance->base_ref_counted = p_is_ref_counted;
instance->owner = p_owner;

View file

@ -64,7 +64,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
return;
}
}
#if 0
void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
if (data) {
@ -76,6 +76,7 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
}
}
}
#endif
}
void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolean p_is_finalizer) {
@ -84,7 +85,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
#if 0
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
@ -124,6 +125,7 @@ void godot_icall_RefCounted_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoole
}
}
}
#endif
}
void godot_icall_Object_ConnectEventSignals(Object *p_ptr) {

View file

@ -45,7 +45,7 @@
namespace GDMonoInternals {
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
#if 0
CRASH_COND(!unmanaged);
// All mono objects created from the managed world (e.g.: 'new Player()')
@ -108,6 +108,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
unmanaged->set_script_and_instance(script, csharp_instance);
#endif
}
void unhandled_exception(MonoException *p_exc) {

View file

@ -54,6 +54,7 @@
namespace GDMonoUtils {
MonoObject *unmanaged_get_managed(Object *unmanaged) {
#if 0
if (!unmanaged) {
return nullptr;
}
@ -120,6 +121,8 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
}
return mono_object;
#endif
return nullptr;
}
void set_main_thread(MonoThread *p_thread) {