Merge pull request #90268 from RandomShaper/wtp_servers

Use WorkerThreadPool for Server threads (enhanced)
This commit is contained in:
Rémi Verschelde 2024-04-15 10:12:00 +02:00 committed by GitHub
commit c951421c99
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GPG key ID: B5690EEEBB952194
38 changed files with 462 additions and 394 deletions

View file

@ -2962,7 +2962,7 @@ String DisplayServerWindows::keyboard_get_layout_name(int p_index) const {
}
void DisplayServerWindows::process_events() {
_THREAD_SAFE_METHOD_
_THREAD_SAFE_LOCK_
MSG msg;
@ -2977,7 +2977,10 @@ void DisplayServerWindows::process_events() {
if (!drop_events) {
_process_key_events();
_THREAD_SAFE_UNLOCK_
Input::get_singleton()->flush_buffered_events();
} else {
_THREAD_SAFE_UNLOCK_
}
}
@ -2990,9 +2993,14 @@ void DisplayServerWindows::force_process_and_drop_events() {
}
void DisplayServerWindows::release_rendering_thread() {
}
void DisplayServerWindows::make_rendering_thread() {
#if defined(GLES3_ENABLED)
if (gl_manager_angle) {
gl_manager_angle->release_current();
}
if (gl_manager_native) {
gl_manager_native->release_current();
}
#endif
}
void DisplayServerWindows::swap_buffers() {
@ -3433,7 +3441,6 @@ void DisplayServerWindows::_dispatch_input_events(const Ref<InputEvent> &p_event
}
void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) {
_THREAD_SAFE_METHOD_
if (in_dispatch_input_event) {
return;
}

View file

@ -679,7 +679,6 @@ public:
virtual void force_process_and_drop_events() override;
virtual void release_rendering_thread() override;
virtual void make_rendering_thread() override;
virtual void swap_buffers() override;
virtual void set_native_icon(const String &p_filename) override;

View file

@ -427,10 +427,6 @@ Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id
return OK;
}
void GLManagerNative_Windows::_internal_set_current_window(GLWindow *p_win) {
_current_window = p_win;
}
void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
GLWindow &win = get_window(p_window_id);
if (_current_window == &win) {
@ -447,6 +443,8 @@ void GLManagerNative_Windows::release_current() {
if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) {
ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
}
_current_window = nullptr;
}
void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
@ -467,17 +465,7 @@ void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_wind
ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
}
_internal_set_current_window(&win);
}
void GLManagerNative_Windows::make_current() {
if (!_current_window) {
return;
}
const GLDisplay &disp = get_current_display();
if (!gd_wglMakeCurrent(_current_window->hDC, disp.hRC)) {
ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
}
_current_window = &win;
}
void GLManagerNative_Windows::swap_buffers() {
@ -491,7 +479,6 @@ Error GLManagerNative_Windows::initialize() {
void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
GLWindow &win = get_window(p_window_id);
GLWindow *current = _current_window;
if (&win != _current_window) {
window_make_current(p_window_id);
@ -506,11 +493,6 @@ void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id,
} else {
WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
}
if (current != _current_window) {
_current_window = current;
make_current();
}
}
bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {

View file

@ -68,9 +68,6 @@ private:
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
// funcs
void _internal_set_current_window(GLWindow *p_win);
GLWindow &get_window(unsigned int id) { return _windows[id]; }
const GLWindow &get_window(unsigned int id) const { return _windows[id]; }
@ -91,7 +88,6 @@ public:
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
void release_current();
void make_current();
void swap_buffers();
void window_make_current(DisplayServer::WindowID p_window_id);