Use forward-declarations in big editor classes
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101 changed files with 269 additions and 111 deletions
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@ -32,6 +32,8 @@
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#include "core/config/project_settings.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/viewport.h"
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void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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