i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
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29 changed files with 73 additions and 72 deletions
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@ -157,10 +157,10 @@
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Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
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[codeblocks]
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[gdscript]
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var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
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var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
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[/gdscript]
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[csharp]
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var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
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var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
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[/csharp]
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[/codeblocks]
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</description>
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@ -175,10 +175,10 @@
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Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
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[codeblocks]
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[gdscript]
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var c = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
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var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
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[/gdscript]
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[csharp]
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var c = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
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var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
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[/csharp]
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[/codeblocks]
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</description>
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@ -479,7 +479,7 @@
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<method name="get_script_create_dialog">
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<return type="ScriptCreateDialog" />
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<description>
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Gets the Editor's dialogue used for making scripts.
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Gets the Editor's dialog used for making scripts.
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[b]Note:[/b] Users can configure it before use.
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[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
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</description>
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@ -107,7 +107,7 @@
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<return type="StringName" />
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<argument index="0" name="idx" type="int" />
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<description>
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Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count]).
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Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1).
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[codeblocks]
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[gdscript]
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var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
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@ -550,7 +550,7 @@
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Requests the OS to open a resource with the most appropriate program. For example:
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- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
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- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
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- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added.
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Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method.
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[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
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</description>
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@ -4,7 +4,7 @@
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Abstract base class for range-based controls.
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</brief_description>
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<description>
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Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar].
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Range is a base class for [Control] nodes that change a floating-point [member value] between a [member min_value] and [member max_value], using a configured [member step] and [member page] size. See e.g. [ScrollBar] and [Slider] for examples of higher level nodes using Range.
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</description>
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<tutorials>
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</tutorials>
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@ -3035,7 +3035,7 @@
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$Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
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[/gdscript]
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[/codeblocks]
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Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].
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Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see [method viewport_set_render_direct_to_screen].
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</description>
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</method>
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<method name="viewport_create">
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@ -22,7 +22,7 @@
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}
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[/csharp]
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[/codeblocks]
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The timer will be automatically freed after its time elapses.
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The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid.
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</description>
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<tutorials>
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</tutorials>
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