i18n: Misc fixes translation strings

Adds some translator comments to solve some questions raised on Weblate.
This commit is contained in:
Rémi Verschelde 2022-06-08 11:42:51 +02:00
parent 43f05bd6a0
commit c8ce7e34e2
29 changed files with 73 additions and 72 deletions

View file

@ -157,10 +157,10 @@
Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
[codeblocks]
[gdscript]
var c = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
[/gdscript]
[csharp]
var c = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
[/csharp]
[/codeblocks]
</description>
@ -175,10 +175,10 @@
Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. [code]h[/code] (hue), [code]s[/code] (saturation), and [code]v[/code] (value) are typically between 0 and 1.
[codeblocks]
[gdscript]
var c = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
[/gdscript]
[csharp]
var c = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
[/csharp]
[/codeblocks]
</description>

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@ -479,7 +479,7 @@
<method name="get_script_create_dialog">
<return type="ScriptCreateDialog" />
<description>
Gets the Editor's dialogue used for making scripts.
Gets the Editor's dialog used for making scripts.
[b]Note:[/b] Users can configure it before use.
[b]Warning:[/b] Removing and freeing this node will render a part of the editor useless and may cause a crash.
</description>

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@ -107,7 +107,7 @@
<return type="StringName" />
<argument index="0" name="idx" type="int" />
<description>
Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count]).
Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1).
[codeblocks]
[gdscript]
var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")

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@ -550,7 +550,7 @@
Requests the OS to open a resource with the most appropriate program. For example:
- [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder.
- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added.
- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added.
Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method.
[b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows.
</description>

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@ -4,7 +4,7 @@
Abstract base class for range-based controls.
</brief_description>
<description>
Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar].
Range is a base class for [Control] nodes that change a floating-point [member value] between a [member min_value] and [member max_value], using a configured [member step] and [member page] size. See e.g. [ScrollBar] and [Slider] for examples of higher level nodes using Range.
</description>
<tutorials>
</tutorials>

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@ -3035,7 +3035,7 @@
$Viewport.set_attach_to_screen_rect(Rect2(0, 0, 600, 600))
[/gdscript]
[/codeblocks]
Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For a further optimization see, [method viewport_set_render_direct_to_screen].
Using this can result in significant optimization, especially on lower-end devices. However, it comes at the cost of having to manage your viewports manually. For further optimization, see [method viewport_set_render_direct_to_screen].
</description>
</method>
<method name="viewport_create">

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@ -22,7 +22,7 @@
}
[/csharp]
[/codeblocks]
The timer will be automatically freed after its time elapses.
The timer will be automatically freed after its time elapses, so be aware that any reference you might have kept to it will become invalid.
</description>
<tutorials>
</tutorials>