Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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commit
c82bbc38a5
80 changed files with 1523 additions and 1494 deletions
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@ -361,7 +361,7 @@ void Fog::FogShaderData::set_code(const String &p_code) {
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valid = true;
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}
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void Fog::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
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void Fog::FogShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
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if (!p_texture.is_valid()) {
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if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
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default_texture_params[p_name].erase(p_index);
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@ -430,7 +430,7 @@ void Fog::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::I
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}
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}
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bool Fog::FogShaderData::is_param_texture(const StringName &p_param) const {
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bool Fog::FogShaderData::is_parameter_texture(const StringName &p_param) const {
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if (!uniforms.has(p_param)) {
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return false;
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}
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@ -202,10 +202,10 @@ private:
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virtual void set_path_hint(const String &p_hint);
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virtual void set_code(const String &p_Code);
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virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
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virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
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virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
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virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
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virtual bool is_param_texture(const StringName &p_param) const;
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virtual bool is_parameter_texture(const StringName &p_param) const;
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virtual bool is_animated() const;
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virtual bool casts_shadows() const;
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virtual Variant get_default_parameter(const StringName &p_parameter) const;
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@ -152,7 +152,7 @@ void SkyRD::SkyShaderData::set_code(const String &p_code) {
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valid = true;
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}
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void SkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
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void SkyRD::SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
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if (!p_texture.is_valid()) {
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if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
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default_texture_params[p_name].erase(p_index);
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@ -220,7 +220,7 @@ void SkyRD::SkyShaderData::get_instance_param_list(List<RendererMaterialStorage:
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}
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}
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bool SkyRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
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bool SkyRD::SkyShaderData::is_parameter_texture(const StringName &p_param) const {
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if (!uniforms.has(p_param)) {
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return false;
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}
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@ -130,10 +130,10 @@ private:
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virtual void set_code(const String &p_Code);
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virtual void set_path_hint(const String &p_hint);
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virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
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virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
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virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
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virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
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virtual bool is_param_texture(const StringName &p_param) const;
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virtual bool is_parameter_texture(const StringName &p_param) const;
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virtual bool is_animated() const;
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virtual bool casts_shadows() const;
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virtual Variant get_default_parameter(const StringName &p_parameter) const;
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