Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param

This commit is contained in:
Rémi Verschelde 2022-09-02 13:49:53 +02:00
commit c82bbc38a5
80 changed files with 1523 additions and 1494 deletions

View file

@ -361,7 +361,7 @@ void Fog::FogShaderData::set_code(const String &p_code) {
valid = true;
}
void Fog::FogShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
void Fog::FogShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@ -430,7 +430,7 @@ void Fog::FogShaderData::get_instance_param_list(List<RendererMaterialStorage::I
}
}
bool Fog::FogShaderData::is_param_texture(const StringName &p_param) const {
bool Fog::FogShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}

View file

@ -202,10 +202,10 @@ private:
virtual void set_path_hint(const String &p_hint);
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;

View file

@ -152,7 +152,7 @@ void SkyRD::SkyShaderData::set_code(const String &p_code) {
valid = true;
}
void SkyRD::SkyShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
void SkyRD::SkyShaderData::set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index) {
if (!p_texture.is_valid()) {
if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
default_texture_params[p_name].erase(p_index);
@ -220,7 +220,7 @@ void SkyRD::SkyShaderData::get_instance_param_list(List<RendererMaterialStorage:
}
}
bool SkyRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
bool SkyRD::SkyShaderData::is_parameter_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
}

View file

@ -130,10 +130,10 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_hint);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;