Define android/modules globally so it appears in Project Settings

Until now people had to add it manually to project.godot to load custom modules.
This commit is contained in:
Rémi Verschelde 2019-03-07 10:40:44 +01:00
parent 8f5d9b6391
commit c74bf2e6b1
3 changed files with 8 additions and 10 deletions

View file

@ -163,7 +163,11 @@
</method>
</methods>
<members>
<member name="android/modules" type="String" setter="" getter="">
Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code].
</member>
<member name="application/boot_splash/bg_color" type="Color" setter="" getter="">
Background color for the boot splash.
</member>
<member name="application/boot_splash/fullsize" type="bool" setter="" getter="">
Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).