Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
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3 changed files with 8 additions and 10 deletions
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@ -163,7 +163,11 @@
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</method>
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</methods>
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<members>
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<member name="android/modules" type="String" setter="" getter="">
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Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code].
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</member>
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<member name="application/boot_splash/bg_color" type="Color" setter="" getter="">
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Background color for the boot splash.
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</member>
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<member name="application/boot_splash/fullsize" type="bool" setter="" getter="">
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Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
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