Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
This commit is contained in:
parent
6731e1f98b
commit
c6fbbdf15d
3 changed files with 6 additions and 5 deletions
|
|
@ -2011,7 +2011,7 @@ bool Main::start() {
|
|||
if (!project_manager && !editor) { // game
|
||||
|
||||
// Load SSL Certificates from Project Settings (or builtin).
|
||||
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
|
||||
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
|
||||
|
||||
if (game_path != "") {
|
||||
Node *scene = nullptr;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue