Refactor CommandQueueMT
* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable.
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0818a466c0
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c66b2651a6
7 changed files with 39 additions and 211 deletions
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@ -34,6 +34,8 @@
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#include "core/os/memory.h"
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#include "core/os/mutex.h"
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#include "core/os/semaphore.h"
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#include "core/string/print_string.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/simple_type.h"
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#include "core/typedefs.h"
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@ -334,11 +336,7 @@ class CommandQueueMT {
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SYNC_SEMAPHORES = 8
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};
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uint8_t *command_mem = nullptr;
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uint32_t read_ptr_and_epoch = 0;
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uint32_t write_ptr_and_epoch = 0;
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uint32_t dealloc_ptr = 0;
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uint32_t command_mem_size = 0;
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LocalVector<uint8_t> command_mem;
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SyncSemaphore sync_sems[SYNC_SEMAPHORES];
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Mutex mutex;
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Semaphore *sync = nullptr;
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@ -346,138 +344,47 @@ class CommandQueueMT {
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template <class T>
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T *allocate() {
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// alloc size is size+T+safeguard
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uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1)) + 8;
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// Assert that the buffer is big enough to hold at least two messages.
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ERR_FAIL_COND_V(alloc_size * 2 + sizeof(uint32_t) > command_mem_size, nullptr);
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tryagain:
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uint32_t write_ptr = write_ptr_and_epoch >> 1;
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if (write_ptr < dealloc_ptr) {
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// behind dealloc_ptr, check that there is room
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if ((dealloc_ptr - write_ptr) <= alloc_size) {
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// There is no more room, try to deallocate something
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if (dealloc_one()) {
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goto tryagain;
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}
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return nullptr;
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}
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} else {
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// ahead of dealloc_ptr, check that there is room
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if ((command_mem_size - write_ptr) < alloc_size + sizeof(uint32_t)) {
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// no room at the end, wrap down;
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if (dealloc_ptr == 0) { // don't want write_ptr to become dealloc_ptr
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// There is no more room, try to deallocate something
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if (dealloc_one()) {
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goto tryagain;
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}
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return nullptr;
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}
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// if this happens, it's a bug
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ERR_FAIL_COND_V((command_mem_size - write_ptr) < 8, nullptr);
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// zero means, wrap to beginning
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uint32_t *p = (uint32_t *)&command_mem[write_ptr];
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*p = 1;
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write_ptr_and_epoch = 0 | (1 & ~write_ptr_and_epoch); // Invert epoch.
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// See if we can get the thread to run and clear up some more space while we wait.
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// This is required if alloc_size * 2 + 4 > COMMAND_MEM_SIZE
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if (sync) {
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sync->post();
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}
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goto tryagain;
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}
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}
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// Allocate the size and the 'in use' bit.
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// First bit used to mark if command is still in use (1)
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// or if it has been destroyed and can be deallocated (0).
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uint32_t size = (sizeof(T) + 8 - 1) & ~(8 - 1);
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uint32_t *p = (uint32_t *)&command_mem[write_ptr];
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*p = (size << 1) | 1;
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write_ptr += 8;
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// allocate the command
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T *cmd = memnew_placement(&command_mem[write_ptr], T);
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write_ptr += size;
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write_ptr_and_epoch = (write_ptr << 1) | (write_ptr_and_epoch & 1);
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uint32_t alloc_size = ((sizeof(T) + 8 - 1) & ~(8 - 1));
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uint64_t size = command_mem.size();
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command_mem.resize(size + alloc_size + 8);
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*(uint64_t *)&command_mem[size] = alloc_size;
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T *cmd = memnew_placement(&command_mem[size + 8], T);
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return cmd;
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}
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template <class T>
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T *allocate_and_lock() {
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lock();
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T *ret;
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while ((ret = allocate<T>()) == nullptr) {
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unlock();
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// sleep a little until fetch happened and some room is made
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wait_for_flush();
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lock();
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}
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T *ret = allocate<T>();
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return ret;
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}
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bool flush_one(bool p_lock = true) {
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if (p_lock) {
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lock();
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}
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tryagain:
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void _flush() {
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lock();
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// tried to read an empty queue
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if (read_ptr_and_epoch == write_ptr_and_epoch) {
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if (p_lock) {
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unlock();
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}
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return false;
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uint64_t read_ptr = 0;
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uint64_t limit = command_mem.size();
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while (read_ptr < limit) {
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uint64_t size = *(uint64_t *)&command_mem[read_ptr];
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read_ptr += 8;
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CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
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cmd->call(); //execute the function
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cmd->post(); //release in case it needs sync/ret
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cmd->~CommandBase(); //should be done, so erase the command
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read_ptr += size;
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}
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uint32_t read_ptr = read_ptr_and_epoch >> 1;
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uint32_t size_ptr = read_ptr;
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uint32_t size = *(uint32_t *)&command_mem[read_ptr] >> 1;
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if (size == 0) {
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*(uint32_t *)&command_mem[read_ptr] = 0; // clear in-use bit.
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//end of ringbuffer, wrap
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read_ptr_and_epoch = 0 | (1 & ~read_ptr_and_epoch); // Invert epoch.
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goto tryagain;
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}
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read_ptr += 8;
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CommandBase *cmd = reinterpret_cast<CommandBase *>(&command_mem[read_ptr]);
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read_ptr += size;
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read_ptr_and_epoch = (read_ptr << 1) | (read_ptr_and_epoch & 1);
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if (p_lock) {
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unlock();
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}
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cmd->call();
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if (p_lock) {
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lock();
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}
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cmd->post();
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cmd->~CommandBase();
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*(uint32_t *)&command_mem[size_ptr] &= ~1;
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if (p_lock) {
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unlock();
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}
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return true;
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command_mem.clear();
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unlock();
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}
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void lock();
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void unlock();
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void wait_for_flush();
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SyncSemaphore *_alloc_sync_sem();
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bool dealloc_one();
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public:
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/* NORMAL PUSH COMMANDS */
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@ -492,23 +399,19 @@ public:
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DECL_PUSH_AND_SYNC(0)
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SPACE_SEP_LIST(DECL_PUSH_AND_SYNC, 15)
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void wait_and_flush_one() {
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ERR_FAIL_COND(!sync);
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sync->wait();
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flush_one();
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}
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_FORCE_INLINE_ void flush_if_pending() {
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if (unlikely(read_ptr_and_epoch != write_ptr_and_epoch)) {
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flush_all();
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if (unlikely(command_mem.size() > 0)) {
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_flush();
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}
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}
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void flush_all() {
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//ERR_FAIL_COND(sync);
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lock();
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while (flush_one(false)) {
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}
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unlock();
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_flush();
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}
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void wait_and_flush() {
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ERR_FAIL_COND(!sync);
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sync->wait();
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_flush();
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}
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CommandQueueMT(bool p_sync);
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