Merge pull request #115383 from mieko/ios-no-opengl3
iOS: Allow building with `opengl3=no`
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commit
c6465994b7
4 changed files with 12 additions and 0 deletions
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@ -32,7 +32,9 @@
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#include "drivers/apple_embedded/display_layer_apple_embedded.h"
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#if defined(GLES3_ENABLED)
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#import <OpenGLES/EAGLDrawable.h>
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#endif
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#import <QuartzCore/QuartzCore.h>
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// An ugly workaround for iOS simulator
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@ -48,7 +50,9 @@ API_AVAILABLE(ios(13.0))
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#endif
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@end
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#if defined(GLES3_ENABLED)
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API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
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@interface GDTOpenGLLayer : CAEAGLLayer <GDTDisplayLayer>
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@end
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#endif
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@ -40,9 +40,11 @@
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#import <AudioToolbox/AudioServices.h>
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#import <GameController/GameController.h>
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#if defined(GLES3_ENABLED)
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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#endif
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#import <QuartzCore/QuartzCore.h>
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#import <UIKit/UIKit.h>
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@ -69,6 +71,7 @@
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@end
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#if defined(GLES3_ENABLED)
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@implementation GDTOpenGLLayer {
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// The pixel dimensions of the backbuffer
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GLint backingWidth;
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@ -189,3 +192,4 @@
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}
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@end
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#endif
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@ -62,10 +62,12 @@ GODOT_CLANG_WARNING_POP
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#else
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layer = [GDTMetalLayer layer];
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#endif
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#if defined(GLES3_ENABLED)
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} else if ([driverName isEqualToString:@"opengl3"]) {
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wdeprecated-declarations") // OpenGL is deprecated in iOS 12.0.
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layer = [GDTOpenGLLayer layer];
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GODOT_CLANG_WARNING_POP
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#endif
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} else {
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return nil;
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}
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@ -30,8 +30,10 @@
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#pragma once
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#ifdef GLES3_ENABLED
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#ifndef GLES_API_ENABLED
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#define GLES_API_ENABLED // Allow using GLES.
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#endif
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#include <ES3/gl.h>
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#endif
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